shubla wrote:Hnh is not a movie.
Chances of one surviving and still keeping on fighting after few battles in medieval times were slim.
maybe so in medieval European times. hell your high class walking around in a bloody walking steel oven. which made you damn near invincible, until crossbows/some longbows or other knights.
but then again, this is not real life. I shouldn't have to take damage from someone if I totally outclass them in a particular stat.
It's like saying Mike Tyson in his prime going against an 8 yr old is gonna have any affect on mike Tyson.
oh look this is mike's consecutive 10th fight and he looks gassed against this tenth 8 ry old?
from the looks of it, you have to have a misture of ua and mc. which I think Blows.
imho if you have 2 fighters same stats one with good ua and one with good mc, then it could be a toss up, or like a chess match, where one wrong move could end it.
but if everybody is basically doing the same combo of hits and whatnot throughout. . .
I really liked the legacy combat with the defence bar. Understanding how j&l are, we prolly will never have that again(I don't think they ever take steps back, which is overall for the good)
but I would Really love to have this system, but with an overall blue bar(like in legacy) but prolly not gonna happen
