Necroliter wrote:So typical to blame system you don`t understand.
If you want to take 0 damage from fight - you need good UA/MC and keep your openings lower than 25-30%. I take 0 damage from bats with 30 MC+shield as long as i bother to keep opening low. And if you actually take 0 damage based on innate defense (not when armor block hit) - you do not take Grievous damage into HHP, that bypassed armor.
If you don`t mind cheesing animal to get 0 damage - use caves or that small underground huts, go in and out. Punch few times - go in - close all openings on self - go out - repeat. It works better than boat. With boats animal can`t reach you and run with relatively high hp.
Yet in general i prefer to put a LOT of armor on me and just chop animals to death, taking some grievous damage that heals pretty quickly (except Swollen Bumps). I only use defensive moves when my openings are more than 50%. Also i open with punches and keep some IP to chop animal before it runs away (or before i run out of stamina).
TLDR:
Higher UA/MC than in W9 (pre-change) needed to kill animal safely. Armor helps a lot and is not consumed if used properly. Small HHP wounds heal fast.
Hope it helped.
I understand the system, I just think it being technically impossible to win a fight without cheesin or taking damage is silly. In my experience, including in PVP, the last combat system was fine. Taming was actually possible and tiny insects couldn't kill you when you had 30ua