Something Broken wound

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Re: Something Broken wound

Postby bamump2k9 » Wed Apr 26, 2017 3:28 am

Sevenless wrote:There's RNG based in their movement. The closer you are, the easier it is for them to take the clover without RNGing away.

I run at 3rd speed until I'm right beside them (you can hold a clover in your cursor and move with Alt+click on amber client) then clover them. They take it instantly every time if you're that close because they always move towards you initially about 2-3 tiles distance.

that's a good tip, there any commands like that in vanilla client?
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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Re: Something Broken wound

Postby ricky » Wed Apr 26, 2017 4:54 am

it ctrl + left click on default.

https://www.havenandhearth.com/forum/vi ... 70#p706930

check out that jazz
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Re: Something Broken wound

Postby bamump2k9 » Fri Apr 28, 2017 3:39 am

quick update, something broken does not heal with a gauze- from what I understand without the ancient roots the only way to heal it is with a camomile compress, so far it seems the wound doesn't affect the stats or attributes in any way so I'm not sure what it does yet...
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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