Granger wrote:qoonpooka wrote:Scilly_guy wrote:I use Ortho camera to get an idea of what direction and then follow with the marker straight ahead and it is perfectly accurate. Make sure you use Ortho to start with though because follow is also perfectly inaccurate too, it will point you in the opposite direction if you are rotated in such a way that the pointer should be pointing behind the camera.
Note: Lots of people don't like :cam follow because it makes them dizy or feel sick, I think this is only a problem if you use it zoomed too far out. Zoom in a bit and use your middle mouse button to get the camera behind the characters direction of travel.
That would be fine, if I just wanted to walk in that direction. I want to know
what that direction is, however. "That-a-way" isn't a thing I can plug into an equation... I'm looking for a number here. Character facing is going to be exactly as unreliable as an arrow that wiggles around randomly.
You can click on the minimap to move, that can be used to orient the character quite precisely.
I'm wondering if other clients give a numerical heading such that if I were to follow this method, click on the minimap, it would say something like "Your character's heading is 127."
Because aside from that, I cannot fathom, for the life of me, how I'm being unclear here - but everyone in this thread seems to completely and fundamentally misunderstand what it is I'm trying to obtain here.
In this case, it doesn't matter if my character is precisely aligned to my cursor. My visual estimate of what that heading actually is is probably going to have an error of at least +/- 10 degrees. That's a staggering inaccuracy and makes triangulation a pointless and futile exercise - it regularly produces region estimates that are both large and entirely off the game's map.
All. I want. To know. Is what. The bearing. Is.