New World Fears

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: New World Fears

Postby Saxony4 » Fri Jan 25, 2019 1:18 am

MagicManICT wrote:Anyone can keep up if they want. It's a matter of having the drive to do so and commit the time necessary. Most people have lives other than playing a video game, though. That's the strength of organizing into a group: accomplish things together you can't do on your own.

It's very difficult for one to 'pull themselves up by their bootstraps' in a game where people will use several alts and bots to achieve tasks with greater efficiency than others who simply play 'legit' and spend a greater amount of hours playing the game as intended.
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Re: New World Fears

Postby MagicManICT » Fri Jan 25, 2019 1:26 am

Saxony4 wrote:It's very difficult for one to 'pull themselves up by their bootstraps' in a game where people will use several alts and bots to achieve tasks with greater efficiency than others who simply play 'legit' and spend a greater amount of hours playing the game as intended.


See, you're already putting limits on the task. If you really want to hermit or be a solo-man competition to everyone else, you have to do what is necessary as long as its with the realm of legit. I'm not putting conditions on things like "play nice" or "have a moral code," just don't break any rules of the developers. It comes down to either being on 8+ hours a day (doable if you order take out all the time or don't have a 40+ hour a week job) or probably going to need to run multiple accounts with a lot of high level organization and/or bots.
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Re: New World Fears

Postby DauntlessGolem » Fri Jan 25, 2019 7:56 am

Appreciate all the advise! I'm in a group of friends and we'll try to up and grab a village claim as soon as we can (and when it's safe). Refreshing to here that the (potentially) worst thing we'll have to deal with is some vagabond leather thieves. Still expected to get blasted and killed as my life as a spruce cap though, but some things will never change.
Agame wrote:Gorgeous, practical, common-sense idea. They will talk about bots and will not implement it because it is brilliant.

+1, not that it will matter anyway.


jorb wrote:@ OP: Terrible idea. Just run a bot doing that.
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Re: New World Fears

Postby MagicManICT » Fri Jan 25, 2019 11:34 am

DauntlessGolem wrote:Appreciate all the advise! I'm in a group of friends and we'll try to up and grab a village claim as soon as we can (and when it's safe). Refreshing to here that the (potentially) worst thing we'll have to deal with is some vagabond leather thieves. Still expected to get blasted and killed as my life as a spruce cap though, but some things will never change.

No, the worse thing that could happen is if you land right near one of the big groups like AD, Dis, etc. that tend to be hostile at the best of times. If you aren't known to them, there's a good chance that, at best, you'll be killed on sight. At worst, they let you linger and just harass you constantly until it's convenient to permanently remove you.
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Re: New World Fears

Postby Agame » Fri Jan 25, 2019 12:45 pm

If you play with some friends, please remember at least that, about work division: Who makes the PClaim for an entire group won't have enough LP to study other skills. He won't build boats, won't research palisades. Not untill the whole surface is claimed. And then he can either get some skills either research how to do things. I recommend let the PClaimer toon be stupid, put it at work, like terraforming and walking behind a wooden plough and do not use it as your main.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: New World Fears

Postby MagicManICT » Fri Jan 25, 2019 2:06 pm

If you really want to use a claim-holder alt, I'd recommend taking a character you can push some int on, load in low cost curios that are as rapid studying as possible, and then not log in for anything other than more curios. If anything were to happen and the character die, adding everyone back to the permissions is a horrible pain, and if the person holding the account can't log back in, everyone is stuck until the issues are fixed.
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Re: New World Fears

Postby Shazer » Thu Jan 31, 2019 9:21 am

Is there any other Tips you guys have for the pleb like us that did not play since W7?
Day 1 game plan kind of thing?
Whats a good Perception X Exploration to aim for?
Any easy study I should be trying to find/craft early?
I've logged in a bit and notice a lot of berry bush and fruit trees compared to before, any of them i should stock up on whenever i see them?
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Re: New World Fears

Postby MagicManICT » Thu Jan 31, 2019 9:47 am

This depends on how much you're going to play. My base goals will be:

Shazer wrote:Whats a good Perception X Exploration to aim for?

Day 1? 300-400 top end, depending on how easily you can find PER foods. More if you can. Survival going up early is more important at first as this hardcaps the quality of foraged goods. Masonry will likely be softcapping your stones and clay for making tools, so it also is up towards the top on the list of skills to increment, at least to 10, anyway. My general guide: survival 20, exploration 10, masonry 10. Unarmed 15 so you can fight the ants for combat moves, and then bats.

Shazer wrote:Any easy study I should be trying to find/craft early?

Ants... lots and lots of ants. Best LP/hour/ATTN curios are what you want. http://ringofbrodgar.com/wiki/Curiosity_Table Early on are cone cows, ants,and dandelions. Dragonflies if you find a swamp. Mostly this depends on how fast you can get survival (caps foraged items) and your PER*EXP score up.

Watch your XP amount. If it starts dropping down too much, avoid high XP cost curios. Characters can get stuck on experience events and run out of XP, thus no more LP. Mirkwood Offerings are very popular and have a high score, but are very XP heavy.

Shazer wrote:I've logged in a bit and notice a lot of berry bush and fruit trees compared to before, any of them i should stock up on whenever i see them?

If this was still w10 rules, I'd say a flat 'no,' but since satiations are changing, and with the rules announced... maybe? I'll have to see what berries, nuts, and fruits (apples, etc) satiate before I'll give you a yes.
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Re: New World Fears

Postby Vigilance » Thu Jan 31, 2019 12:56 pm

It wasn't about the satiations on berries imho but the garbage hunger ratio on them. They're a phenomenal newbie trap because you blow up your efficacy (and previously satiation) for almost no energy and no fep.
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Re: New World Fears

Postby Agame » Thu Jan 31, 2019 1:45 pm

Vigilance wrote:It wasn't about the satiations on berries imho but the garbage hunger ratio on them. They're a phenomenal newbie trap because you blow up your efficacy (and previously satiation) for almost no energy and no fep.

Easy fast partial fix: find trees with leaves, pit-bake the berries. Pitbaked they give 500 energy for 2 hunger. Even as you walk around foraging, crafting the pit-bakeable meals and carrying them uses less space in your inventory than berries alone so you can carry more every single run. Better than having a mulberry near you, bringing berries and fruits and crafting the meals "at home".
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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