So not buying rage offers zero protection?

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Re: So not buying rage offers zero protection?

Postby pawnchito » Sat Apr 27, 2019 4:25 pm

Not in the water no I completely avoided the water because I didnt want a permanent death. Really not sure what to even say. Yes I'm new and I suck. I was walking over to my knorr when these assholes just popped up and attacked me. I had no combat deck because it was my farmer. I saw a bunch of cards get thrown up like when I fight boars and shit. Some where red some were blue. Then I think I saw what was 685 in red and my dude was dead.

You're right I probably did do something wrong. Just sort of frustrating to be harassed by people with rage left and right and being completely impotent about it. Then the one consolation that at least you won't lose your character is bullshit anyway so what's even the point.
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Re: So not buying rage offers zero protection?

Postby wonder-ass » Sat Apr 27, 2019 4:43 pm

its incredibly easy to run away now in this game. good idea to start learning how to run away from aggressive people properly.
that said its still impossible for you to have died with "full hhp" if they were actually using b12s.
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Re: So not buying rage offers zero protection?

Postby pawnchito » Sat Apr 27, 2019 4:51 pm

I'm not saying youre wrong. Just saying "learn to run" away doesn't solve the rage doesn't matter you can still die issue.
wonder-ass wrote: that said its still impossible for you to have died with "full hhp" if they were actually using b12s.


Just like lobsters were supposed to spawn and I remember something about digging sand.
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Re: So not buying rage offers zero protection?

Postby Granger » Sat Apr 27, 2019 5:43 pm

When I made the suggestion of buying rage leading to no longer being KO'd on combat defeat I thought of the following:
Granger wrote:Smart move would be to:

1) hardcode (pseudocode)
Code: Select all
if SHP<=0 && !rage {
  KO = true;
  HHP = max(1, HHP);
}
2) advertise permadeath in the game been turned into opt-in
3) buy more servers to cope with the the influx of farmville players
4) get filthy rich

My intention was to make the game attractive to the ones (or better: the many) that think that the combination of slow character development with open PvP and permadeath makes a shitty game by definition, one they won't even touch with a 10 feet pole.

Not to just give some hope under some false pretense so non-rage characters still get killed by someone randomly passing by and then having the non-rage players rage-quit to afterwards communicate to their friends (and all over the internet) how bad H&H is and to better avoid it.
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Re: So not buying rage offers zero protection?

Postby bmjclark » Sat Apr 27, 2019 6:01 pm

Granger wrote:When I made the suggestion of buying rage leading to no longer being KO'd on combat defeat I thought of the following:
Granger wrote:Smart move would be to:

1) hardcode (pseudocode)
Code: Select all
if SHP<=0 && !rage {
  KO = true;
  HHP = max(1, HHP);
}
2) advertise permadeath in the game been turned into opt-in
3) buy more servers to cope with the the influx of farmville players
4) get filthy rich

My intention was to make the game attractive to the ones (or better: the many) that think that the combination of slow character development with open PvP and permadeath makes a shitty game by definition, one they won't even touch with a 10 feet pole.

Not to just give some hope under some false pretense so non-rage characters still get killed by someone randomly passing by and then having the non-rage players rage-quit to afterwards communicate to their friends (and all over the internet) how bad H&H is and to better avoid it.


Im sure the non-rage fighters of the world would absolutely love that considering it seems 50% of fighters at the meteorites don't have rage already. They'd just keep standing up and fighting because there'd be absolutely nothing forcing them to hearth lol.

To the OP, did they keep hitting you after you were down somehow? Because if so that seems like a bug. Otherwise, im inclined to believe you didn't actually have full hhp because it's highly unlikely that they could kill you in one KO if you did after the b12 changes.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: So not buying rage offers zero protection?

Postby Lojka » Sat Apr 27, 2019 6:06 pm

it's simple - they all 3 hit at the same time

1-st hit gave him openins
2-nd hit KO him
3-rd hit set his hhp to zero

only from reading forum it is clear, that attacks from knarr do not use KO protection, as they are done on the single game-frame

character is not on the floor yet, he just die in 1 signle frame
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Re: So not buying rage offers zero protection?

Postby Granger » Sat Apr 27, 2019 6:22 pm

bmjclark wrote:Im sure the non-rage fighters of the world would absolutely love that considering it seems 50% of fighters at the meteorites don't have rage already. They'd just keep standing up and fighting because there'd be absolutely nothing forcing them to hearth lol.

So your argument is that they shouldn't be able to get up but they should have to hearth home - or is your argument that permadeath everything is how it always had been and to ignore everyone that thinks otherwise?
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Re: So not buying rage offers zero protection?

Postby bmjclark » Sat Apr 27, 2019 6:48 pm

Granger wrote:
bmjclark wrote:Im sure the non-rage fighters of the world would absolutely love that considering it seems 50% of fighters at the meteorites don't have rage already. They'd just keep standing up and fighting because there'd be absolutely nothing forcing them to hearth lol.

So your argument is that they shouldn't be able to get up but they should have to hearth home - or is your argument that permadeath everything is how it always had been and to ignore everyone that thinks otherwise?


My argument is if you run around with less than full hhp that maybe you deserve to die for your thoughtlessness. Jorb gave people an inch with the non-rage protection and you're trying to take a mile.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: So not buying rage offers zero protection?

Postby rye130 » Sat Apr 27, 2019 6:53 pm

Granger wrote:
bmjclark wrote:Im sure the non-rage fighters of the world would absolutely love that considering it seems 50% of fighters at the meteorites don't have rage already. They'd just keep standing up and fighting because there'd be absolutely nothing forcing them to hearth lol.

So your argument is that they shouldn't be able to get up but they should have to hearth home - or is your argument that permadeath everything is how it always had been and to ignore everyone that thinks otherwise?


Non-rage fighters could build their hearthfires right next to the meteors, getting sent to hearth isnt enough of a punishment to prevent abuse. Adding a way to avoid death in a permadeath game will always lead people to look for ways to abuse it.
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Re: So not buying rage offers zero protection?

Postby SnuggleSnail » Sat Apr 27, 2019 7:05 pm

bmjclark wrote:My argument is if you run around with less than full hhp that maybe you deserve to die for your thoughtlessness. Jorb gave people an inch with the non-rage protection and you're trying to take a mile.


I think saying he's only gotten an inch so far is an extreme under exaggeration. It's already so ridiculously hard to die that I'd suggest we're MUCH closer to the "literally can't die no matter what" world than legacy death mechanics. I miss legacy death mechanics.
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