Jackwolf wrote:Biggest issue there is if you ever forget to leave the inner gate closed then you're immediately toast.
Most security issues in this game come from forgetfulness, it's why I always always always recommend having the visitor gate on the interior. Because if they get past the front entrance they're still forced to go through the visitors, so they can't steal.
Your method looks fine, but you should put a log cabin inside your airlock to deaggro. You can also then put a decent ql metal lock on the door, and then the cellar, as a deterrent for pvpers chasing you
Actually not completely correct because i would leave the blue combat door closed by default. But yeah then it could be entered by slave key but not a problem imo because id have to both forget to close and lose a slave key at the same time.
I think the log cabin thing is super unnecessary for my small hermitage, sure for a large village claim its a solid feature. But this design is for a 5 by 5 airlock on the corners of your base using minimal space and wood. (Could be 4 by 4 with smaller gates). Villages can make more elaborate versions. But this design can be on every gate, having to run to the special gate with the safe house could be where you are killed.
I do on reflection need a alt with a slave key just incase i am stuck in the airlock in combat whilst im safe for being attacked, to let me back inthru the outward facing inner gate. I have been trying to play zero alts w13 but guess i will have to do it.
Last edited by banok on Mon Apr 12, 2021 11:46 am, edited 1 time in total.