Why is steel/animal husbandry/cheese the way it is?

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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Archiplex » Thu Oct 13, 2022 5:17 am

Audiosmurf wrote:I feel like if every hermit can make steel with no fuss in arbitrary quantities it simply becomes another nothing resource that piles up with no intrinsic value


as opposed to it being handled by bots?
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Audiosmurf » Thu Oct 13, 2022 5:36 am

Archiplex wrote:
Audiosmurf wrote:I feel like if every hermit can make steel with no fuss in arbitrary quantities it simply becomes another nothing resource that piles up with no intrinsic value


as opposed to it being handled by bots?

Let's remove every mechanic and task from the game because anything at all can be automated
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Einlanser » Thu Oct 13, 2022 6:11 am

Audiosmurf wrote:
Archiplex wrote:
Audiosmurf wrote:I feel like if every hermit can make steel with no fuss in arbitrary quantities it simply becomes another nothing resource that piles up with no intrinsic value


as opposed to it being handled by bots?

Let's remove every mechanic and task from the game because anything at all can be automated



I feel like folks are coming at this in a weird way. I don't mind that stuff takes a while. It's haven. Everything does. Even stuff you have to manage on a weird time scale is fine, more or less.

12 hours is a weird goddamn timer. It doesn't make sense thematically, mechanically, or financially (in reference to my earlier theory that this was in place for ad revenue or something).

If it took exactly the same amount of time to make steel or silk or what have you, but added a slight amount of respect for the player's time and the necessary daily tasks incumbent with being alive, I feel that would be an improvement without a downside.

With the exception of some few who seem to think the difference between 12 and 24 hour checkup times is ridiculous and game breaking, apropos of not a goddamn thing.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Audiosmurf » Thu Oct 13, 2022 6:26 am

The real answer is "hermits are supposed to suffer." Get some friends. :3c
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Archiplex » Thu Oct 13, 2022 7:46 am

Audiosmurf wrote:
Archiplex wrote:
Audiosmurf wrote:I feel like if every hermit can make steel with no fuss in arbitrary quantities it simply becomes another nothing resource that piles up with no intrinsic value


as opposed to it being handled by bots?

Let's remove every mechanic and task from the game because anything at all can be automated


you joke but reducing tedium that big factions have and will bot for the foreseeable future and bridging the gap between that and hermits is, quite literally, good design decisions. yes.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby dagrimreefah » Thu Oct 13, 2022 12:18 pm

Einlanser wrote:Pretty sure you're the only person bitching, champ.

no u
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Sephiron » Thu Oct 13, 2022 12:35 pm

It's supposed to be annoying. That makes it valuable. If you don't want to deal with it, there's probably a player that does. You could always trade with them. You know, there's a whole system in place for that
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby DonVelD » Thu Oct 13, 2022 2:58 pm

Just bot it, as the game is supposed to be played like that ;)
It also feels good knowing that others have to work hard on it while you just don't give a single fuck
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby The_Blode » Thu Oct 13, 2022 3:17 pm

Sephiron wrote:It's supposed to be annoying. That makes it valuable. If you don't want to deal with it, there's probably a player that does. You could always trade with them. You know, there's a whole system in place for that

Ever since my first foray into trading a couple worlds ago, this has been my solution.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby wonder-ass » Thu Oct 13, 2022 4:15 pm

ive complained about these mechanics for years, its one of their artistic vision on the game so they refuse to change it.
see homo sexuality trending,. do not do that.
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