Yes there is value in armors that break.
It creates demand for more high quality materials to craft new armor.
More valuable items means more things you can trade.
Maybe you don't understand why trading is healthy for the game.
Dawidio123 wrote:Amor is dirt cheap, especially the early ones that actually break often up to bronze plate, steel armor is actually kinda expensive/tedious (steelmaking sucks, especially at -3), but, it has so much wear that you probably won't need a new one until you get an upgrade. Saying that me having to replace my leather garbage + shield every day because i'm on taming duty during the first week will somehow affect armor value is insane, just let me patch that shit up with some material, nobody said that armor should be free to repair or that repair material ql shouldn't affect the resulting armor ql. I'd much rather slap a bronze bar or three on a chestplate to get it from half to full instead of making a new one, thus wasting that 50%.
Also trading for armor and gear is a skill issue.
azrid wrote:Perishable armor means we have a metal sink which increases value of high quality metal production.
They promised repairs but decided against it few worlds later.
I think it worked out fine. People who don't know about game economy will of course ask for everything to be easier for them.
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azrid wrote:They should never get rid of universal material sinks.
Resources are currency in Haven.
Skill issue is not having materials for replacing your gear.
Either stop taming 50 animals at once or find more leather.
You are allowed to trade with others for raw materials if you are a shitter.
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