Grand List of Simple Questions

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animary
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Re: Grand List of Simple Questions

Post by animary »

You can plant any seeds you find; skills come into play once you've harvested, except for farming skill, which factors into q when planting. The farming skill of anyone harvesting doesn't matter.

For grapes just build trellises and right click the grapes on the trellis; you will have to destroy the old vines and "plant" higher q grapes to improve them.
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vatas
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Re: Grand List of Simple Questions

Post by vatas »

Winemaking is needed to plant grapes (you should get a clear error message if you try to plant them while not having the skill.)

Grinding 'Cured Pipeweed' into Pipestuff is a crafting recipe that (as usual) requires discovery of the raw material and the relevant skill, 'Pipes & Pipeweed'.

'Farming' confusingly can refer to three different things:
1. Basic skill that allows you to plant/harvest most crops (one-time purchase)
2. Attribute that applies the softcap when planting and is relevant to various crafting recipes (colloquially referred to as "skill" - for an example, "raise the farming skill" - leading to confusion with number one)
3. Farmer -credo is sometimes referred to as "farming credo"
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animary
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Re: Grand List of Simple Questions

Post by animary »

Odd, I've been able to "plant" grapes on trellises, harvest and eat them. But could not build an extractor, or even use one, til I had winemaking. But that's a relatively inexpensive skill, just have to remember to get it.
mvgulik
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Re: Grand List of Simple Questions

Post by mvgulik »

vatas wrote:Winemaking is needed to plant grapes
animary wrote:Odd, I've been able to "plant" grapes
Hmm, yea. Seems RoB wiki had that wrong (for a really long time) ... fixed.
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vatas
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Re: Grand List of Simple Questions

Post by vatas »

mvgulik wrote:
vatas wrote:Winemaking is needed to plant grapes
animary wrote:Odd, I've been able to "plant" grapes
Hmm, yea. Seems RoB wiki had that wrong (for a really long time) ... fixed.
Unless I have serious Mandela effect, this used to be a thing.

Speculative: may have been (intentionally or otherwise) part of a change in this patch: https://www.havenandhearth.com/forum/vi ... es#p973129
Can now plant "Grapes" directly, without having to press or eat them.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

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mvgulik
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Re: Grand List of Simple Questions

Post by mvgulik »

vatas wrote:
mvgulik wrote:Hmm, yea. Seems RoB wiki had that wrong (for a really long time) ... fixed.
Unless I have serious Mandela effect, this used to be a thing.

Speculative: may have been (intentionally or otherwise) part of a change in this patch: https://www.havenandhearth.com/forum/vi ... es#p973129
Yea, it could have been that way. But I don't recall anything related.
To me it actually seems to make little sense needing winemaking to plant grapes (or grape seeds).
The other way makes more sense to me. Discovering grapes (or some other item that can be pressed) as part of discovering the winepress. (which would probably be a rare case in practice with processable fruits growing around most corners.)
XBBW
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Re: Grand List of Simple Questions

Post by XBBW »

If my maths with AI help is correct (because fuck counting that) you need 504,900 lp for just 1 skill/attribute to be leveled up from 1 to 100, isn't that bit too much?
No wonder it feels so grindy. So instead of Additive growth, wouldn't it be better to have Constant growth where each level up costs 100lp,? Like from 99 to 100 would cost 100lp, instead of 9900 (I think).
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vatas
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Re: Grand List of Simple Questions

Post by vatas »

XBBW wrote:If my maths with AI help is correct (because fuck counting that) you need 504,900 lp for just 1 skill/attribute to be leveled up from 1 to 100, isn't that bit too much?
No wonder it feels so grindy. So instead of Additive growth, wouldn't it be better to have Constant growth where each level up costs 100lp,? Like from 99 to 100 would cost 100lp, instead of 9900 (I think).
Half a million LP isn't that much after you raise INT and gain access to more/better curios through general progress. Even if you play casually.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
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mvgulik
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Re: Grand List of Simple Questions

Post by mvgulik »

XBBW wrote:... wouldn't it be better to have Constant growth where each level up costs 100lp ?
No.
In essence the game uses a simple key method. The higher the level the slower the progress.
And you can't just change one of those key game parts to completely deviate from that without breaking the game in other area's.
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linkfanpc
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Re: Grand List of Simple Questions

Post by linkfanpc »

XBBW wrote:If my maths with AI help is correct (because fuck counting that) you need 504,900 lp for just 1 skill/attribute to be leveled up from 1 to 100, isn't that bit too much?
No wonder it feels so grindy. So instead of Additive growth, wouldn't it be better to have Constant growth where each level up costs 100lp,? Like from 99 to 100 would cost 100lp, instead of 9900 (I think).
same guy who thought we should let people get 10x10 study reports and thought 100 INT is a lot thinks 500k LP feels grindy. 1mil LP by week 1 is barely acceptable performance btw.
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