Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Grand List of Simple Questions

Postby Asgaroth22 » Sat Oct 24, 2015 9:17 am

Banditen wrote:
Well actually I do not think it's worth then, I remember first day I was starving for some time and it dmged 40 points and after 4 days only half is gone... I have content: 29% and food efficacy 90%


Starving only occurs when your energy is below 1000%. You lose HHP quickly over time then. It does not have anything to do with the 'starving' state when you get 300% food efficiacy. Also, it's probably not worth the wait; I keep my hunger bar between famished and hungry(200%-100%), and i can raise a few attributes every day without too much effort on making loads of food.

Banditen wrote:Well guys also tell me if I am heading a good way: I wanna make my main character to be a "hunter" to be able to hunt animals and get best leather's possible etc... So I need to focus on UA, STR/AGI/CON and survival, right... ?I do not need exploration and anything else I think for such "job"?


You don't need exploration. Lots of survival, UA and a good axe for butchering is enough for a hunter, though it's efficient to level exploration and perception a little, so you see those rarer curios when hunting. For best leather you will need best animal nodes, good water and bark for tanning fluid and good boards for tanning tubs.
It's probably wiser to have a butchering character with lots of surv that doesn't leave your base, as hunters risk their life when doing their job. This way when your hunter dies you only have to make a new one and up his combat stats to get on track, and you don't suffer the quality loss.


Banditen wrote:My second character will be sewing from the leather, so I'll focus dex/sewing mostly and secondly he will be a farmer.. farming trees and some of the food so I'll need to go farming skills and which attris?


Dex/perc/psyche, and farming/sewing/cooking makes a good farmer/cook/crafter. You will also need to up your carpentry if you're farming trees.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”

Douglas Adams

W3-W13 - mostly hermit, with a few brief periods as a crafter/farmer to various villages
User avatar
Asgaroth22
 
Posts: 624
Joined: Mon Jan 09, 2012 8:08 pm

Re: Grand List of Simple Questions

Postby Banditen » Sat Oct 24, 2015 12:22 pm

@Asgaroth22
Well I am kinda confused... So once again... : To get best animal stuff... My hunter needs only STR/AGI and UA to kill only animals, put them inventory and bring back to village and its his only job, yup?...

Then my second character: with high survival only and good stone axe/another sharp tool only to butcher it and this way I will get best bones, hide, entrails etc... ?
I can add a little of exploration to this character so he can be like butcher man mainly and do a little of exploring.

Then lets say third character 50% carpenty to get nice boards/block of wood used for tanning tubs and other wood item and rest 50% farming/cooking to farm trees/seeds/cook to get decent quality bark/branch as fuel in leather making

I am missing something in here?

Damn, all the formulas are kinda hard to understand... For example I am confused also about:
My main which have 21 int and 20 survival for example is doing the same stone axe Ql 10/10/10 as my fresh character with 15int/8 survival...
I know materials I've used matters which are both situations stone/bark QL-10 but it seems like int and survival doesn't affect stone axe quality at all because my main did stone axe QL 10/10/10 having higher int and survival than my fresh character which did same QL as my main... Confusing so much :P And because of that I am woried if it's worth putting numbers into farming, sewing and all that stuff if they do matter at the end... I've tried same thing with "Bonesaw" My main 21int/20 survi
bone ql10 and broough ql10 / my alt with 15int/8survival materials also QL10 and they both did bonesaw QL 10/10/10... My main should do a little higher because of bigger int and survival, hmmm... :/ ??
Banditen
 
Posts: 26
Joined: Fri Oct 23, 2015 1:02 pm

Re: Grand List of Simple Questions

Postby Asgaroth22 » Sat Oct 24, 2015 1:37 pm

Banditen wrote:@Asgaroth22
words


You could have only 2 characters, one combat char that will hunt, and explore (you would need to raise perc and explo for this), and another char for crafting everything, though making such character will require serious time investment, and losing it will bring you down to the bottom. I prefer to diversify the attributes between my characters: I have a main character that i play everyday, he is a hunter/explorer/miner(you need str for combat anyway)/smith and butcher. And i also have my crafter, that has farming, sewing, cooking, dex/perc/psyche and doubles up as a butcher with survival.

About the axe/saw, the quality of the final product is most often an average of its substrates, capped by given attributes. There are two types of caps, and you can read about them here: http://ringofbrodgar.com/wiki/Softcap, http://ringofbrodgar.com/wiki/Hardcap.
tldr; to get better axe you need better branch/stone, to craft better saw you need better bone/bough.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”

Douglas Adams

W3-W13 - mostly hermit, with a few brief periods as a crafter/farmer to various villages
User avatar
Asgaroth22
 
Posts: 624
Joined: Mon Jan 09, 2012 8:08 pm

Re: Grand List of Simple Questions

Postby Banditen » Sat Oct 24, 2015 2:01 pm

Asgaroth22 wrote:
Banditen wrote:@Asgaroth22
words


You could have only 2 characters, one combat char that will hunt, and explore (you would need to raise perc and explo for this), and another char for crafting everything, though making such character will require serious time investment, and losing it will bring you down to the bottom. I prefer to diversify the attributes between my characters: I have a main character that i play everyday, he is a hunter/explorer/miner(you need str for combat anyway)/smith and butcher. And i also have my crafter, that has farming, sewing, cooking, dex/perc/psyche and doubles up as a butcher with survival.

About the axe/saw, the quality of the final product is most often an average of its substrates, capped by given attributes. There are two types of caps, and you can read about them here: http://ringofbrodgar.com/wiki/Softcap, http://ringofbrodgar.com/wiki/Hardcap.
tldr; to get better axe you need better branch/stone, to craft better saw you need better bone/bough.



Thanks a lot of your time, now I am starting to understand these things... One of my last questions, stone axe goes to melee combat or unarmed combat?
Banditen
 
Posts: 26
Joined: Fri Oct 23, 2015 1:02 pm

Re: Grand List of Simple Questions

Postby Asgaroth22 » Sat Oct 24, 2015 2:13 pm

Every edged weapon uses melee combat attribute when using moves like chop or cleave.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”

Douglas Adams

W3-W13 - mostly hermit, with a few brief periods as a crafter/farmer to various villages
User avatar
Asgaroth22
 
Posts: 624
Joined: Mon Jan 09, 2012 8:08 pm

Re: Grand List of Simple Questions

Postby Athais » Sat Oct 24, 2015 9:45 pm

Which stat of grapes is most important when it comes to crafting vinegar (for rennet and then cheese), E/S or V ? Also, which stat should I be aiming for to craft some good pepper ? Thanks for any information.
Athais
 
Posts: 3
Joined: Wed Sep 09, 2015 7:35 pm

Re: Grand List of Simple Questions

Postby Turtlesir » Sat Oct 24, 2015 10:17 pm

for anything food related vit matters most, sub secondary. not sure about the pepper buff.
User avatar
Turtlesir
 
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

Re: Grand List of Simple Questions

Postby CaptainMidget » Sun Oct 25, 2015 4:16 am

Image

What discovery is this?
User avatar
CaptainMidget
 
Posts: 575
Joined: Mon Aug 08, 2011 4:54 am

Re: Grand List of Simple Questions

Postby MagicManICT » Sun Oct 25, 2015 5:55 am

CaptainMidget wrote:Image

What discovery is this?


That's the combat discovery icon. It can be blocked by any color and needs to penetrate defenses in order to get a combat discovery.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: Grand List of Simple Questions

Postby DDDsDD999 » Sun Oct 25, 2015 8:13 am

CaptainMidget wrote:Image

What discovery is this?

You mean the specific discovery? It's haymaker.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5670
Joined: Fri Jul 02, 2010 12:31 am

PreviousNext

Return to How do I?

Who is online

Users browsing this forum: Claude [Bot], tributed and 1 guest