Banditen wrote:
Well actually I do not think it's worth then, I remember first day I was starving for some time and it dmged 40 points and after 4 days only half is gone... I have content: 29% and food efficacy 90%
Starving only occurs when your energy is below 1000%. You lose HHP quickly over time then. It does not have anything to do with the 'starving' state when you get 300% food efficiacy. Also, it's probably not worth the wait; I keep my hunger bar between famished and hungry(200%-100%), and i can raise a few attributes every day without too much effort on making loads of food.
Banditen wrote:Well guys also tell me if I am heading a good way: I wanna make my main character to be a "hunter" to be able to hunt animals and get best leather's possible etc... So I need to focus on UA, STR/AGI/CON and survival, right... ?I do not need exploration and anything else I think for such "job"?
You don't need exploration. Lots of survival, UA and a good axe for butchering is enough for a hunter, though it's efficient to level exploration and perception a little, so you see those rarer curios when hunting. For best leather you will need best animal nodes, good water and bark for tanning fluid and good boards for tanning tubs.
It's probably wiser to have a butchering character with lots of surv that doesn't leave your base, as hunters risk their life when doing their job. This way when your hunter dies you only have to make a new one and up his combat stats to get on track, and you don't suffer the quality loss.
Banditen wrote:My second character will be sewing from the leather, so I'll focus dex/sewing mostly and secondly he will be a farmer.. farming trees and some of the food so I'll need to go farming skills and which attris?
Dex/perc/psyche, and farming/sewing/cooking makes a good farmer/cook/crafter. You will also need to up your carpentry if you're farming trees.