Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Grand List of Simple Questions

Postby donatas » Sat Dec 05, 2015 11:27 pm

What stats does each clothing give? Since all I know that sprucecap gives selath and perception, bunny slippers gives agility and neetle pants/shirt gives unarmed combat and survival, but takes away bit of agility. So is it same for everything clothing or some are just pure cosmetics?
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Re: Grand List of Simple Questions

Postby Kelody » Sun Dec 06, 2015 12:07 am

Many are pure cosmetic, and the wiki is inaccurate for many.

Fox hat = int
Badger = armor
Straw = farming
Chef = cooking
Merchant robe = 1 horizontal inventory space

I haven't gotten to make ranger gear yet.

Asgaroth22 wrote:If I slaughter a calf/lamb, will the cow/sheep keep giving milk?
Can anyone confirm that calves and lambs take 10 days to mature?


Cows take far longer than sheep. I don't know exactly how long, but I've just gotten my first adult cow after about 2 weeks. Sheep I had last week, but my bull is impotent.
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Re: Grand List of Simple Questions

Postby pedorlee » Sun Dec 06, 2015 12:31 am

In legacy once a female has "children" it never stops having milk. Its probably the same here.
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Re: Grand List of Simple Questions

Postby Kelody » Sun Dec 06, 2015 2:42 am

Can stone milestones connect to wooden roadsigns?
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Re: Grand List of Simple Questions

Postby donatas » Sun Dec 06, 2015 3:11 am

Many are pure cosmetic, and the wiki is inaccurate for many.

Fox hat = int
Badger = armor
Straw = farming
Chef = cooking
Merchant robe = 1 horizontal inventory space

I haven't gotten to make ranger gear yet.


So all leather are just armor and others are just cosmetics?
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Re: Grand List of Simple Questions

Postby springyb » Sun Dec 06, 2015 3:39 am

Can you terraform tiles into beach/sand tiles?
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Re: Grand List of Simple Questions

Postby Kelody » Sun Dec 06, 2015 4:02 am

donatas wrote:
So all leather are just armor and others are just cosmetics?


The leather in the armor tab are just armor. Leather boots are armor with minor agi. The other hide/leather items I don't think have any stats.

springyb wrote:Can you terraform tiles into beach/sand tiles?


No. You can plow to field, stomp to dirt, plant grass, or plant trees that grow wald.
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Re: Grand List of Simple Questions

Postby Asgaroth22 » Sun Dec 06, 2015 3:53 pm

Kelody wrote:Many are pure cosmetic, and the wiki is inaccurate for many.

Fox hat = int
Badger = armor
Straw = farming
Chef = cooking
Merchant robe = 1 horizontal inventory space

I haven't gotten to make ranger gear yet.


Bear Cape = Str
Lynx Cape = Agi
Ranger's Cape = Perc and Stealth
Ranger's Pants = Explo and Stealth
Ranger's Shirt = Stealth
Ranger's Boots = Agi
Necromancer's Robe = Int

Most armor takes away some Agi, but I know of 2 exceptions, leather boots adds agi and Cutthroat Cuirass adds Agi, UA, MC and Stealth

Then there is jewelry, most of it gives you some stats

Also, there are Bunny Slippers. They make you run faster when chasing rabbits.
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Re: Grand List of Simple Questions

Postby lachlaan » Mon Dec 07, 2015 11:49 am

I know jorb said essence on symbels increases hunger mod, but I see no obvious hunger mod on symbel items. Is the satiation stat supposed to be the hunger mod?

Also, are we sure ore doesn't forget who mined it after a while? Had a good few wrought batches that despite being mined by a char with DA yielded at most 8/18 each batch and as low as 5/18. As soon as I switched to more recently mined ore it upped the yield significantly.
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Re: Grand List of Simple Questions

Postby MagicManICT » Mon Dec 07, 2015 5:18 pm

You should sacrifice to RNGesus before smelting, of course.

Not all symbel items have hunger mods. Some only have FEP and satiation mods.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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