jorb wrote:Dragonmaster wrote:I'm going to be permanently at low health?, because i had a couple lag spikes in a permadeath game.
The circumstances of the game are what they are. If you can't handle permanent damage due to lag spikes then this might not be the game for you, as -- quite irrespective of what we do with wounds -- you will under any and all circumstances run the risk of losing your char entirely due to lag spikes.
Unavoidable consequence of what we are trying to build here, unfortunately.
The fundamental case for permanent damage rests in the fact that I think that all characters should be possible to "grind down" over time in PvP.
jorb wrote:I'll put it this way: I wouldn't mind if a serious wound left a permanent -1 scar after it healed, for example. Players have never had much respect for animals, and I think they should have.
jorb wrote:Players have never had much respect for animals, and I think they should have.
Ninijutsu wrote:jorb wrote:Players have never had much respect for animals, and I think they should have.
Can't agree more. In the same spirit as Salem's insanity/madness system, Haven needs to start feeling like a survival game where a layer of brickwall and a bucket of water won't save you from every single threat.
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