Cavesweeper: Cave-In mechanics explained

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Re: Cavesweeper: Cave-In mechanics explained

Postby vatas » Wed Sep 30, 2015 10:22 am

bojackson wrote:K thanks chiprel :)

So one more question to clarify - So If I mine out a tile and it Doesn't show gravel falling graphic, then any tile touching that tile(even diagonal) should be safe?


If I understood correctly, it is safe.

Also it seems that cave-ins can now destroy objects, lost my water barrel to falling boulder.
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Re: Cavesweeper: Cave-In mechanics explained

Postby lordrio » Wed Sep 30, 2015 10:24 am

bojackson wrote:K thanks chiprel :)

So one more question to clarify - So If I mine out a tile and it Doesn't show gravel falling graphic, then any tile touching that tile(even diagonal) should be safe?

Yes you can go wild at all the connected tile.

Kindda wish there is a different animation if the tile you just mined is connected to 2 or more unstable tile. (like minesweeper)
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Re: Cavesweeper: Cave-In mechanics explained

Postby bojackson » Wed Sep 30, 2015 7:41 pm

awesome yea It seems to work that way, as I was tunneling and I would see gravel falling, I would mark that tile with survey and start mining to the side. I havn't had a cave in for like 50 tiles now.

Very fun once you get the hang of it. Makes me wanna play some minesweeper :lol:
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Re: Cavesweeper: Cave-In mechanics explained

Postby T4m4m0 » Thu Oct 01, 2015 6:51 am

My experience were quite painful so far. I mined like 30 tiles smoothly and then lost it to multiple consequent cave-ins. Not really sure, but caved-in tiles have a higher chance being an unstable one.

I can't get a grip on multiple unstable tiles either. Anyne can confrm that radius of dust particles is 1 tile? Does that apply to diagonal tiles?
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Re: Cavesweeper: Cave-In mechanics explained

Postby lordrio » Thu Oct 01, 2015 7:17 am

T4m4m0 wrote:Anyne can confrm that radius of dust particles is 1 tile? Does that apply to diagonal tiles?


Yes 1 tile in all direction. It can be one or more unstable tiles in any direction including diagonal. Mining this unstable tiles I think is a confirm cave-in rather then chance to cave-in.

Tested on my side also.
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Re: Cavesweeper: Cave-In mechanics explained

Postby T4m4m0 » Thu Oct 01, 2015 8:29 am

lordrio wrote:Yes 1 tile in all direction. It can be one or more unstable tiles in any direction

Yep, that's what I'm talking about. Since you don't know for sure how many of tiles around are dangerous you can't really find out which tile is bad one without actually digging around 3x3 square which is at least 9 tiles instead of 3 tiles going straight. I'm having fun right now trying to get to iron node 20 tiles away from my cave and unstable walls are ewery-fucking-where
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Re: Cavesweeper: Cave-In mechanics explained

Postby lordrio » Thu Oct 01, 2015 9:38 am

Well if you havent found iron I guess you should just go straight and dont care about anything. when you hit iron the clear up the stones and stuff, which is the most efficient I think since cave-in only happens outwards rather then inwards.

And yes its more like a gimped minesweeper game since we cant choose another tile if we found a dust tile. At least now its somewhat predictable now.

I havent mined alot but it does seems like unstable node do stack with each other. You can find a spot with lots of cavein node, then a spot with nothing for a few tiles wide.


The only reasonable suggestion I can give is, when you hit dust, go left or right, if there is still dust go back one step and go left left up, or right right up. All of this while checking for dust of course.

Image
green circle = no dust, yellow = dust, green square = confirm no cave in.
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Re: Cavesweeper: Cave-In mechanics explained

Postby T4m4m0 » Thu Oct 01, 2015 10:35 am

lordrio wrote:1I think since cave-in only happens outwards rather then inwards.

Pardon, what? As far as I observed cave \-in can spread on any tile around one you mined.
lordrio wrote:The only reasonable suggestion I can give is, when you hit dust, go left or right, if there is still dust go back one step and go left left up, or right right up. All of this while checking for dust of course.
Image
green circle = no dust, yellow = dust, green square = confirm no cave in.

Same method I used. Quite tiresome I have to say, unstable tiles are quite common, most of progress to prospected node done by just yoloing dust tiles.
Maybe I should start collecting statistic to tell if caution is more productive than going a straight line taking hits, since they only damage shp
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Re: Cavesweeper: Cave-In mechanics explained

Postby lordrio » Thu Oct 01, 2015 4:25 pm

For me it always spread the from the cave-in to you and then spread behind you. I never seen any cave-in that spread infront of me. Mostly back, some left and right.

But I guess you seen more cave-in then I do.
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Re: Cavesweeper: Cave-In mechanics explained

Postby Sevenless » Thu Oct 01, 2015 4:38 pm

lordrio wrote:For me it always spread the from the cave-in to you and then spread behind you. I never seen any cave-in that spread infront of me. Mostly back, some left and right.

But I guess you seen more cave-in then I do.


I found a spot where by RNG the cave ins were spread out in a straight line 5-6 tiles in both directions of the original dust spot I found.

Rare, but possible.
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