Early Hours Guide

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Early Hours Guide

Postby Antaraner » Sat Feb 13, 2016 5:22 pm

thr poblem with hnh is it rly doesnt explains itself. It can be a rly funny game. But there is a boundary to " you have to find out yourself". In my opinion sevenless guide is great and 1 of the thing hnh does right is you have a real feeling of growing. For example you find branches and stone bam you can make axe. Mhh let me try axe on tree bam next thing and so forth. When you know whats possible like for example cheese. You know i need milk for milk i need animals animals need fodder. But thats 1 of the problems how do i get animals without guide *or tooltip *you would never have guesed feed clover bind to hitching post and beat it to submisssion over several days. By wine there is something about demijohn and you can gues why you need an extraction press. In this world i celebrated every major goal. Like my first rabbit, my first claim, house , finding all crops cuz i knew what i had to do to reach it. Many of the things were buried in some wiki or some forum post and thats a problem. Looking up in an wiki or guide is 1 thing but searching in forum for answers is something different. For example did you know that wildsown weed are area bound. Means in certain areas not biomes you can find only certain crops. When you dont know that you will never find all or atleast those you need. Its not mentioned in wiki or ingame. Many things are logical or are discovered through plain couriosity. But the rest is stuff that needs to be atleast addressed in an official guide or tooltips/tutorial.
I dont get why there isnt an official guide or video tutorial. Why no feature video that shows off what you can do in haven hearth?
When you want more players you have to show what your product can do.

*tooltip already in game*
Last edited by Antaraner on Sat Feb 13, 2016 5:46 pm, edited 1 time in total.
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Re: Early Hours Guide

Postby Antaraner » Sat Feb 13, 2016 5:23 pm

Turtlesir wrote:i think jorb said they're gonna readd the thorn debuff at some point.


at some point that the crux. Like beer, or you can have wounds but no healing items.
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Re: Early Hours Guide

Postby vatas » Sat Feb 13, 2016 5:26 pm

Antaraner wrote:thr poblem with hnh is it rly doesnt explains itself. It can be a rly funny game. But there is a boundary to " you have to find out yourself". In my opinion sevenless guide is great and 1 of the thing hnh does right is you have a real feeling of growing. For example you find branches and stone bam you can make axe. Mhh let me try axe on tree bam next thing and so forth. When you know whats possible like for example cheese. You know i need milk for milk i need animals animals need fodder. But thats 1 of the problems how do i get animals without guide you would never have guesed feed clover bind to hitching post and beat it to submisssion over several days. By wine there is something about demijohn and you can gues why you need an extraction press. In this world i celebrated every major goal. Like my first rabbit, my first claim, house , finding all crops cuz i knew what i had to do to reach it. Many of the things were buried in some wiki or some forum post and thats a problem. Looking up in an wiki or guide is 1 thing but searching in forum for answers is something different. For example did you know that wildsown weed are area bound. Means in certain areas not biomes you can find only certain crops. When yo udont know that you will never find all or atleast those you need. Its not mentioned in wiki or ingame. Many things are logical or are discovered through plain couriosity. But the rest is stuff that needs to be atleast addressed in an official guide or tooltips/tutorial.
I dont get why there isnt an official guide or video tutorial. Why no feature video that shows off what you can do in haven hearth?
When you want more players you have to show what your product can do.

Actually, description of "Animal Husbandry" provides sufficient instructions on how to tame. It doesn't state how long animals will take but it will instruct player to use clover, tether animal and hitch it and then repeatedly defeat it in combat.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Early Hours Guide

Postby Shadow7168 » Sat Feb 13, 2016 5:29 pm

I've started working on a civilopedia-style guide/manual which will explain basic game concepts and give step-by-step instructions on how to get certain industries or tools. It'll be nice since you can switch between any section depending on what you want to do, rather than reading through a giant novel.
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Re: Early Hours Guide

Postby Antaraner » Sat Feb 13, 2016 5:44 pm

Actually, description of "Animal Husbandry" provides sufficient instructions on how to tame. It doesn't state how long animals will take but it will instruct player to use clover, tether animal and hitch it and then repeatedly defeat it in combat.[/quote]

You are right need to scroll down in description. But whats missing is that you can check taming status of animals. I know a number pops up after taming. Beating it again and again means 4 days.
By winemaking it says ferment grapejuice in demijohn in barrel. Nothing about vinegar but thats something you find out yourself. But that it takes several days without any indication of progression is strange for new players. And that you need wine glass for drinking ? Why can i not use my waterskin?
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Re: Early Hours Guide

Postby Turtlesir » Sat Feb 13, 2016 5:56 pm

they're gonna do that with quests though... at some point.:)
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Re: Early Hours Guide

Postby DDDsDD999 » Sat Feb 13, 2016 7:34 pm

This list is more of checklist for the players who have played before. That being said, it's basically 100% correct.
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Re: Early Hours Guide

Postby MagicManICT » Sun Feb 14, 2016 4:17 am

Shadow7168 wrote:I've started working on a civilopedia-style guide/manual which will explain basic game concepts and give step-by-step instructions on how to get certain industries or tools. It'll be nice since you can switch between any section depending on what you want to do, rather than reading through a giant novel.

have you read Sevenless's guide? Aren't you doing the same thing?* Unless you plan on including this in a client mod so that it works like the Civilopedia does. At that point, Ender's (and I'm not sure who else) can access the wiki in-game, so is there any point to the extra work?

*Don't let me stop you putting the work in. It'd be interesting to see. I just have a real thing about "reinventing the wheel." Just to pick a topic, there's a half dozen different new user manuals (Dummies guide..., etc.) for operating whichever version of Windows you want, and for the most part, none of them are better or worse than the other. Instead of one really great one, we have a half dozen moderate to good manuals.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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