fuinharlz wrote:Actually bats have 2 attacks, one that can hit for blue AND green (so if you have a green def it's already enough to stop it) and one that hits for yellow. This is why you don't need sidestep, as quick dodge alone can counter the basic attack bats have, and jump will block the yellow one. Sure you can use sidestep to block the base attack, but considering quick dodge has a lower cooldown and a larger duration time, it's preferable! QUck dodge is 20 cooldown 300 duration, sidestep 35 cooldown 200 duration. And with 20UA alone your quick dodge can solo-block the basic attacks, and your jump can solo-block the special attack, so you take 0 damage even without armor.
Nevertheless, to start fighting them with
both quick dodge and sidestep is the smarter way - especially when you're new to the combat system.
PS: you don't want bats to get IP in case they can break through a single defense in one hit, since then their yellow attack
will hurt.