How old is world 9?

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Re: How old is world 9?

Postby Kaios » Fri Dec 02, 2016 8:55 pm

sMartins wrote:Something where destroy the world should be way harder than save it...to blance things. Idk, something like sacrifices into RoB for the evil god of world wipe...and something like building small chapels/altars...or simply some prayers you can make once a day to the good god that allow to save the world.
Something like that in a way that until there are at least some players that actively decide to save the world it cannot be destroyed.
When no good soul is playing the game anymore the evil forces will win and the world destoyed. Then repeat.


I had thought about something similar myself and I think you've got the right idea. Ending the world is not something that should only take a massive amount of materials for example but should instead rely more on the number of people actively working towards a certain result.

I like the suggestion about creating a church or altar of sorts and using prayer as a way for players to prevent the end of the world. It's simple, doesn't require too much effort on the part of any single person and effective should enough people be doing it. Essentially, the number of people that want the world to continue to go on dictate this result or should that number be larger on the side of those who want it to end then obviously it will end.

Of course, the use of bots in either regard (end the world or saving it) is probably something to consider as well as taking in to consideration those who are no longer playing but might return to simply move the world towards their preferred result. Obviously this would happen when you have people wanting to play but waiting on a new world, my only concern in that regard is not giving those players too much power towards influencing the end.
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Re: How old is world 9?

Postby sMartins » Fri Dec 02, 2016 9:53 pm

It's only a balance thing....i think that people who wants the world end should sacrifice himself into the RoB (or something similiar), so they have to think twice before doing that and doing that only when they are sure to not play anymore...then it works on char LP you sacrifice, filling an invisible bar....then give some way to understand that the apocalypse is imminent (reddish sky/light) and simply require that some good soul pray the god to lower or reset that bar.
Untill there are at least few good souls that want the world continue, it cannot be destroyed....instead when no good souls are left, hollows and evil will take over the world destroying it.
In short untill there are active players that want to play the game constructively the world will keep going, otherwise will end.
I guess something like that could work.

P.S. Sacrifice himself should be the best way to fill that bar (with very high stats chars)....btw i would add also a way to craft something very expensive but that fill the bar much less in comparison....this can allow people who keep annoying on the forum about world wipe/reset to work in the game to make it happen.
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Re: How old is world 9?

Postby dageir » Fri Dec 02, 2016 10:23 pm

I think this might be a bad idea since certain people will be very attached to their "belongings" and keep the world going for ever.
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Re: How old is world 9?

Postby Ysh » Fri Dec 02, 2016 10:29 pm

dageir wrote:I think this might be a bad idea since certain people will be very attached to their "belongings" and keep the world going for ever.

I agree it would be hard to balance this one without making group of player very unhappy.
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Re: How old is world 9?

Postby sMartins » Fri Dec 02, 2016 11:02 pm

Yeah exactly, that is the idea, untill there are people (more than 1 or 2) playing the game there is no reason to wipe the world, only when noone care anymore about it should end....or upset with devs, or something....it can open funny scenarios.
Obviously devs can still reset the world for their needs, like now it is. So adding something like this is always better than nothing like currently ( and most of all, everytime someone talk or ask on the forum about world wipe you can say him: play the game and make it happen :D )
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Re: How old is world 9?

Postby Beezer12Washingbeard » Sat Dec 03, 2016 9:27 am

I think the best way a save/wipe the world mechanic could work is to use something already inherent to the world: decay. Have areas of the world grow or decay according to some set of mechanics that the players can affect--e.g. planting new trees or breeding animals, etc, could help an area grow and areas that get raided/razed get some decay modifier or penalty, and if enough of the world decays past a certain point, the world "dies" and then gets to be reborn (kinda like the hearthlings themselves!)
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Re: How old is world 9?

Postby dageir » Sat Dec 03, 2016 10:05 am

sMartins wrote:Yeah exactly, that is the idea, untill there are people (more than 1 or 2) playing the game there is no reason to wipe the world, only when noone care anymore about it should end....or upset with devs, or something....it can open funny scenarios.
Obviously devs can still reset the world for their needs, like now it is. So adding something like this is always better than nothing like currently ( and most of all, everytime someone talk or ask on the forum about world wipe you can say him: play the game and make it happen :D )


So as long as 1 or 2 people cling to their decorative bases, a wipe should be impossible? Sounds like it will never happen then. It is practically unchanged from todays practice.
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Re: How old is world 9?

Postby sMartins » Sat Dec 03, 2016 6:01 pm

dageir wrote:So as long as 1 or 2 people cling to their decorative bases, a wipe should be impossible? Sounds like it will never happen then. It is practically unchanged from todays practice.


Again...i wrote: More than 1 or 2. I mean, it's only a balance thing that we can set only with experience. What i'm trying to say is that should be easier to save the world but not impossible to destroy it also. Something like if there are a number of people that want to destroy the world sacrificing their High quality chars, then 50% of that number, or something like that is required to save the world. We have to think better for sure about it, but i guess is possible to find a right balance.
First of all should be implemented in a way that is almost impossible to destroy the world (otherwise wipe will happen immediately and we don't gain any experience)....then devs can slowly balance that thing in a proper way. I mean, i'm only suggesting an idea, i'm not the dev of the game. Jorb & Loftar, if they want to add something like that, for sure they know much better than me how to do that, and if is possible.
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Re: How old is world 9?

Postby Ysh » Sat Dec 03, 2016 6:33 pm

Beezer12Washingbeard wrote:I think the best way a save/wipe the world mechanic could work is to use something already inherent to the world: decay. Have areas of the world grow or decay according to some set of mechanics that the players can affect--e.g. planting new trees or breeding animals, etc, could help an area grow and areas that get raided/razed get some decay modifier or penalty, and if enough of the world decays past a certain point, the world "dies" and then gets to be reborn (kinda like the hearthlings themselves!)

If proper decay is implement I think this is half of reason for want new world. Other half is people getting so far ahead in stat, so if that is remove or manage (stat caps, diminishing return, catch-up mechanic, etc.), then I think there is no need for this reset at all.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: How old is world 9?

Postby Aceb » Sun Dec 04, 2016 6:21 pm

Jorb and loftar should do it manually and only that.

Rest, I just hope it won't be an error but rather planned action, leading us to a better "new" world.


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