sMartins wrote:Something where destroy the world should be way harder than save it...to blance things. Idk, something like sacrifices into RoB for the evil god of world wipe...and something like building small chapels/altars...or simply some prayers you can make once a day to the good god that allow to save the world.
Something like that in a way that until there are at least some players that actively decide to save the world it cannot be destroyed.
When no good soul is playing the game anymore the evil forces will win and the world destoyed. Then repeat.
I had thought about something similar myself and I think you've got the right idea. Ending the world is not something that should only take a massive amount of materials for example but should instead rely more on the number of people actively working towards a certain result.
I like the suggestion about creating a church or altar of sorts and using prayer as a way for players to prevent the end of the world. It's simple, doesn't require too much effort on the part of any single person and effective should enough people be doing it. Essentially, the number of people that want the world to continue to go on dictate this result or should that number be larger on the side of those who want it to end then obviously it will end.
Of course, the use of bots in either regard (end the world or saving it) is probably something to consider as well as taking in to consideration those who are no longer playing but might return to simply move the world towards their preferred result. Obviously this would happen when you have people wanting to play but waiting on a new world, my only concern in that regard is not giving those players too much power towards influencing the end.