How to raise catch percentage on fish

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Re: How to raise catch percentage on fish

Postby Hrenli » Mon Feb 25, 2019 4:45 pm

Well, the "usual" factor formula would be sqrt(will * survival/ 100). In case of 37/37 it would count for x3.7 multiplier. I.e. you should see 3 fishes in the list if the results is rounded down. I think I had 5 or 6 options (will have to test further) in the list with 33 will and (not sure how much as it depends on what I was wearing and I just don't remember) over 120 survival which counts as x6.3 multiplier. Sounds right till now...
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Re: How to raise catch percentage on fish

Postby Sevenless » Mon Feb 25, 2019 4:50 pm

No reason why that formula has to apply. Herb score isn't based on that, it's flat Exp*Per
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Re: How to raise catch percentage on fish

Postby Hrenli » Mon Feb 25, 2019 4:58 pm

Sevenless wrote:it's flat Exp*Per


How do you know? The experimental results just show that the threshold scales proportionally with exp*per, but "the usual" sqrt(attr1 * attr2 / 100) scales exactly the same input-wise (i.e. if jorb uses sqrt(wiki value / 100) in his internal tables).
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Re: How to raise catch percentage on fish

Postby Sevenless » Mon Feb 25, 2019 5:50 pm

Hrenli wrote:
Sevenless wrote:it's flat Exp*Per


How do you know? The experimental results just show that the threshold scales proportionally with exp*per, but "the usual" sqrt(attr1 * attr2 / 100) scales exactly the same input-wise (i.e. if jorb uses sqrt(wiki value / 100) in his internal tables).


Because 10*100 isn't the same in both of those formulas, but has been shown to work for finding forageables as 30*30.
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Re: How to raise catch percentage on fish

Postby SnowWiggles » Tue Feb 26, 2019 4:09 am

Well My perc* exp is close to 2000... so again I think I should see more than 2 fish.
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Re: How to raise catch percentage on fish

Postby sabinati » Tue Feb 26, 2019 4:14 am

perc*expl is for foraging

it's will*surv for fishing
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Re: How to raise catch percentage on fish

Postby Hrenli » Tue Feb 26, 2019 12:26 pm

Sevenless wrote:Because 10*100 isn't the same in both of those formulas, but has been shown to work for finding forageables as 30*30.


Let's say there is a magic number N which is a threshold to see something.

1. perc*exp >= N
2. sqrt(perc*exp / 100) >= sqrt( N /100)

Both comparisons are working exactly the same (the first one is just more efficient, similar to why distances are often stored as squares to compare squares without calculating square roots) giving the same yes or no result for the same perc and exp.

It seems that "the usual" way to calculating a mutliplier factor is the second formula. I know that consistency is not the strongest feat of HnH design. But these are the same formulas when it comes to an answer is this perc and that exp enough or not.
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