I wouldn't say "it offers zero protection." The simple explanation of the mechanic is that it ends combat after the character is KO'd and can no longer be aggro'd. On the other hand, with Rage, combat doesn't end and you can just be hacked in twain with the next blow.
I'd argue that jorb and/or loftar overlooked potential exploits of their changes. I'd say details, any that you can recall, of the fight should get PM'd to them. I'm not sure what kind of logs they can access of past events or how long those logs hang around. If, as Lojka argues, you died within a single "frame" or time slice on the server, then there is clearly a coding problem in landing the blows. And it's not like it would be the first time this came up, either. We had people dying to swarm mobs in a previous world (last world IIRC, but maybe 9) because the mobs all got "that one last hit" on the KO'd character (still can? I don't recall).
pawnchito wrote: Total bullshit, like had I known not buying rage is meaningless id at least buy it so I wouldnt extra gimp my characters...
And what would buying rage on this character netted you?
wonder-ass wrote:you literally cannot die with full hhp to a b12.
The fact that weapons can deal "grievous damage" to a character guarantees someone can die in combat no matter what your current HHP are. You just need to land enough and the right hits to kill someone, either directly via a weapon blow, or indirectly via a KO after dropping their HHP to less than 30%. Odds are in favor of the defender on this, yes, but there is still a chance when played properly and the defender doesn't know what to do. I argue that the system can be gamed like this is a critical flaw. Not sure if you're being willfully ignorant here, don't know the system, or willfully misleading people. We just had this discussion with the "update" to B12's this last week.
The fact that "the smart players" go out and willingly drop, or don't restore, their SHP to avoid being murdered is a sign the system is flawed.
Another note about this thread is this:
I had no combat deck because it was my farmer.
And thus no way to restore openings, doubly screwing you. For future note, all your characters should have ways to restore openings if you're going to leave the village walls. Burn enough energy and leech yourself (or via whatever other means are possible, such as repeatedly trespassing) down to under 50, 70, 100 SHP, whatever you're comfortable with. That way, when they do smack you a few times, you get KO'd instead of set up for a massive blow that leaves some SHP dangling for yet another incoming blow.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.