So not buying rage offers zero protection?

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Re: So not buying rage offers zero protection?

Postby Ardennesss » Sat Apr 27, 2019 7:06 pm

SnuggleSnail wrote:
bmjclark wrote:My argument is if you run around with less than full hhp that maybe you deserve to die for your thoughtlessness. Jorb gave people an inch with the non-rage protection and you're trying to take a mile.
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Re: So not buying rage offers zero protection?

Postby MagicManICT » Sat Apr 27, 2019 7:12 pm

I wouldn't say "it offers zero protection." The simple explanation of the mechanic is that it ends combat after the character is KO'd and can no longer be aggro'd. On the other hand, with Rage, combat doesn't end and you can just be hacked in twain with the next blow.

I'd argue that jorb and/or loftar overlooked potential exploits of their changes. I'd say details, any that you can recall, of the fight should get PM'd to them. I'm not sure what kind of logs they can access of past events or how long those logs hang around. If, as Lojka argues, you died within a single "frame" or time slice on the server, then there is clearly a coding problem in landing the blows. And it's not like it would be the first time this came up, either. We had people dying to swarm mobs in a previous world (last world IIRC, but maybe 9) because the mobs all got "that one last hit" on the KO'd character (still can? I don't recall).

pawnchito wrote: Total bullshit, like had I known not buying rage is meaningless id at least buy it so I wouldnt extra gimp my characters...

And what would buying rage on this character netted you?

wonder-ass wrote:you literally cannot die with full hhp to a b12.

The fact that weapons can deal "grievous damage" to a character guarantees someone can die in combat no matter what your current HHP are. You just need to land enough and the right hits to kill someone, either directly via a weapon blow, or indirectly via a KO after dropping their HHP to less than 30%. Odds are in favor of the defender on this, yes, but there is still a chance when played properly and the defender doesn't know what to do. I argue that the system can be gamed like this is a critical flaw. Not sure if you're being willfully ignorant here, don't know the system, or willfully misleading people. We just had this discussion with the "update" to B12's this last week.

The fact that "the smart players" go out and willingly drop, or don't restore, their SHP to avoid being murdered is a sign the system is flawed.

Another note about this thread is this:
I had no combat deck because it was my farmer.

And thus no way to restore openings, doubly screwing you. For future note, all your characters should have ways to restore openings if you're going to leave the village walls. Burn enough energy and leech yourself (or via whatever other means are possible, such as repeatedly trespassing) down to under 50, 70, 100 SHP, whatever you're comfortable with. That way, when they do smack you a few times, you get KO'd instead of set up for a massive blow that leaves some SHP dangling for yet another incoming blow.
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Re: So not buying rage offers zero protection?

Postby bmjclark » Sat Apr 27, 2019 7:29 pm

Ok. I just KO'd a fresh alt with a full opening cleave I did 45 hhp to it.

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(5 deep cuts from an unfortunate earlier case with a bat)

It is impossible to die from a single cleave at full hhp. Maybe they can manage to pull you down to 30-40% hhp before cleaving you but that also involves knowing how much hhp you have. I find it far, far more likely that people who die like this didn't have full hhp. Especially in the case of noobs who aren't fighting back because they aren't likely to be eating a bunch of KHTO and cleaves before getting KO'd.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: So not buying rage offers zero protection?

Postby Avu » Sat Apr 27, 2019 8:13 pm

Can you test wth multiple people in a knarr? To see if attacks stack somehow?
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Re: So not buying rage offers zero protection?

Postby bmjclark » Sat Apr 27, 2019 8:28 pm

Avu wrote:Can you test wth multiple people in a knarr? To see if attacks stack somehow?


Tested and no. Only one attack applies. It seems the attacks happen very quickly but 1 by 1 so they won't kill.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: So not buying rage offers zero protection?

Postby wonder-ass » Sat Apr 27, 2019 9:55 pm

Lojka wrote:it's simple - they all 3 hit at the same time

1-st hit gave him openins
2-nd hit KO him
3-rd hit set his hhp to zero

only from reading forum it is clear, that attacks from knarr do not use KO protection, as they are done on the single game-frame

character is not on the floor yet, he just die in 1 signle frame


maybe learn how the actual game works before suggesting shit.
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Re: So not buying rage offers zero protection?

Postby wonder-ass » Sat Apr 27, 2019 9:58 pm

MagicManICT wrote:
wonder-ass wrote:you literally cannot die with full hhp to a b12.

The fact that weapons can deal "grievous damage" to a character guarantees someone can die in combat no matter what your current HHP are. You just need to land enough and the right hits to kill someone, either directly via a weapon blow, or indirectly via a KO after dropping their HHP to less than 30%. Odds are in favor of the defender on this, yes, but there is still a chance when played properly and the defender doesn't know what to do. I argue that the system can be gamed like this is a critical flaw. Not sure if you're being willfully ignorant here, don't know the system, or willfully misleading people. We just had this discussion with the "update" to B12's this last week.


SnuggleSnail wrote:If you math it out PERFECTLY, and small cleave them for 99% of their SHP, then cleave them for 100% AND you get a max concussion they'll still have just over 20% HHP left. Animals do way more HHP% than this.

At least make it 50% like the cutblade...


you LITERALLY cannot die from b12s at full hhp how many times do we need to say this.
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Re: So not buying rage offers zero protection?

Postby bmjclark » Sat Apr 27, 2019 10:00 pm

wonder-ass wrote:
Lojka wrote:it's simple - they all 3 hit at the same time

1-st hit gave him openins
2-nd hit KO him
3-rd hit set his hhp to zero

only from reading forum it is clear, that attacks from knarr do not use KO protection, as they are done on the single game-frame

character is not on the floor yet, he just die in 1 signle frame


maybe learn how the actual game works before suggesting shit.


Also this. It blows my mind that people come to the forums and say things like they're fact when they have literally no idea. Take 2 seconds to test it before you post it here because god knows jorb doesn't know how it works either and will listen to this nonsense.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: So not buying rage offers zero protection?

Postby azrid » Sat Apr 27, 2019 11:00 pm

Did OP lie?
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Re: So not buying rage offers zero protection?

Postby bmjclark » Sat Apr 27, 2019 11:02 pm

azrid wrote:Did OP lie?


He had to of unless the people who killed him used a bug to continue hitting him when he was down or drowned him.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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