How fast do players progress?

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Re: How fast do players progress?

Postby Kabury » Sun Mar 22, 2020 3:54 am

linkfanpc wrote:
Kabury wrote:Tl;dr I can't figure out what to do to get the insane lp/q gains in the game. Help.


I love your enthusiasm for the game, keep it up and you'll go far.

First off, all the big villages who say they can get their stats in the hundreds after a couple months abuse the ever living butt out of alts and bots. They have computer-run characters that can independently go out and forage the best foregables for them. They also use alts for all heavy labor meaning they never eat and waste hunger to gain energy, they only gain hunger when feasting on their best food for stats. Also, said big villages can have anywhere from 8 to 20 characters, and the speed at which you can progress increases significantly the more hands you have.

Personally, what i generally do, as a solo hermit that never uses alts or bots, is earn enough discovery LP from picking each individual berry, fruit, nut, and seed off every tree and bush, each giving 50 LP. (70, actually, for me, due to me having a verified account.)

This is generally enough to buy Yeomanry and allow me to set down a claim.

Within the first week, hopefully as close to day 1 as possible, i spam kill every chicken and squirrel i see to gain enough bones to make a study table. (4 bone glue, 40 bones.)

In the first couple days i increase Exploration and Survival to 10. UA and MC to 10 soon after that.

After a few more days i increase all my Abilities to 10 so i'm no longer softcapping anything i craft below base quality, 10.

Within the first week or so i'll increase all Abilities to around 20, except for UA, MC, exploration and survival, which i'll increase to 30~.

From there i increase my survival, farming, sewing, etc as needed to no longer softcap things i craft. I use spare LP to increase UA and MC for self-protection.

For the first month, i generally always study mirkwood offerings, feather trinkets, seers bones, odd tubers and emerald dragonflies, and then stuff myself with anything else i find that's good, IE glimmermoss, bloated boletes, ruby dragonflies, etc.

Mirkwoods take 6 mental weight. You know how to make those. 300LP/H at q10. Can be easily increased to q12-15 with entrails.
Feather Trinkets take 5 mental weight. 2 feathers, 1 stone and 1 string. 225LP/H Can be easily increased to q15-20 with feathers.
Seer's Bones take 6 mental weight. 5 bones and 2 beautiful dreams. 300LP/H Can be easily increased to q15-20 with bones.
Odd Tubers take 2 mental weight and are occasionally dug up. You get lots from terraforming and flattening an area to make your base. 100LP/H
Emerald Dragonflies take 2 mental weight and can be found in swamps. 220 LP/H

Odd Tubers are directly related to soil quality. Therefor, raising Survival can increase the ql of them, as can it increase the quality of entrails, feathers, bones and dragonflies.

But considering them all as q10, that's still 1145LP/H. Increased by 20% due to my verification, that's close to 1400LP/H. That's over 230,000 per week. Again, that's just my base study, the stuff i always keep on along with other good curios that aren't easily mass produced.

You may ask how to get the 21 mental weight required to study all that. All i can say is obliterate the entirety of the world's fish population. Fish is by far the best early game food. Pig out on them all the time, as long as you're below Content. If you do hit content, stop for a while until you go near famished again. Never eat fish roasted. Never eat anything roasted.

IMO the best things you could do is live off a diet of fishwraps, spitroasted fish, boiled mussels, and other fish products. Some other pitbaked items as well as lizard on scales and similar primitive foodstuffs are fine too, but fish are by far the most efishient. NEVER, and i mean NEVER eat fruit, berries, nuts or seeds of trees or bushes. They're a complete waste. Never eat any animal meat except for perhaps spitroasted boar. Roasted meat fills 4% hunger for very little FEPs. Spitroasted animals makes them give more FEPs and only 2% hunger although i still consider most fish to be superior.

Perception and Intelligence are probably the hermit's most important stats. Try and get them up pretty quick.

Other goals include:

40 CON makes you have 200 max health, double the starting health.
40 AGI is enough to fight most animals up to boar.
25-30 STR is enough to mine most minerals you'll find.

This game has a very steep learning curve but once you peak it you begin to understand it more and more until eventually you can pretty much do as best you can alone. Regardless there is always more to learn. I came back from a long break this world and forgot about the importance of protecting your Ravenous hunger level, and wasted the entirety of it on roasthoppers, rat-on-a-sticks and wood strawberries.

I felt exactly as you do a long while ago. Just keep at it and you'll get the hang of it a lot faster than you think. Best of luck.

Should also mention for whatever reason there's been far more crime this world in the first couple weeks than i've ever seen. You might get robbed. You might get murdered. Be careful.


Thanks for the response man, appreciate it.
Getting my abilities to 20 might take me around a month, however, I now feel a little bit more reassured (It really dawned on me when I did my math, I was looking at 100k (now 200K with your post) LP a week, I thought I made at most 30k))
I'm hard trying with fishing now, yet I seem to always get Asps. I'm currently drying about 5 racks of the stuff and some WWW (I have my hopes to get a piece of cloth from farming for the lure fishing pole.
About combat, I still struggle with ants :lol: . Will practice with new alts.
Regarding crime, yeah. Traveling about 30 mins from my base I've seen about 2 corpses and some tombs, while in W10 I didn't ever find any. Hopefully, I'll get a palisade up and working in some hours.
Thanks also to Sevenless, borka, MagicManICT and Potjeh, will closely follow their advice.
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Re: How fast do players progress?

Postby dorag » Sun Mar 22, 2020 4:37 am

I have seigecraft all crime skills and we jsut seiged our first base today of our neighbors we dont like and our first murder was day 4 i think and im at 2.3 milion lp gained atm. check via account to see
Last edited by dorag on Sun Mar 22, 2020 4:40 am, edited 3 times in total.
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Re: How fast do players progress?

Postby dorag » Sun Mar 22, 2020 4:38 am

I get 7k lp an hour but i play more than most have sub and verrified and i do 3-4 quests a day
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Re: How fast do players progress?

Postby borka » Sun Mar 22, 2020 4:42 am

dorag your bragging doesn't help without telling how you do it ... besides
but i play more than most have sub and verrified and i do 3-4 quests a day
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Re: How fast do players progress?

Postby Potjeh » Sun Mar 22, 2020 6:12 am

Kabury wrote:I'm currently drying about 5 racks of the stuff and some WWW (I have my hopes to get a piece of cloth from farming for the lure fishing pole.

You can get cloth faster from mouflon, if you feed them a clover you can shear a piece of wool, six wool gets you a piece of cloth. Wool is also useful for gauze. If you can't see clovers yet prioritize exploration, getting them is a game changer because they let you ride wild horses, which make it easy to gather dragonflies, and dragonflies are arguably the best curio you can reliably get in early game.
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Re: How fast do players progress?

Postby Kabury » Sun Mar 22, 2020 2:35 pm

Potjeh wrote:
Kabury wrote:I'm currently drying about 5 racks of the stuff and some WWW (I have my hopes to get a piece of cloth from farming for the lure fishing pole.

You can get cloth faster from mouflon, if you feed them a clover you can shear a piece of wool, six wool gets you a piece of cloth. Wool is also useful for gauze. If you can't see clovers yet prioritize exploration, getting them is a game changer because they let you ride wild horses, which make it easy to gather dragonflies, and dragonflies are arguably the best curio you can reliably get in early game.


Will try, thanks.
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Re: How fast do players progress?

Postby jymnils2 » Wed Mar 25, 2020 5:03 am

nobody mention but ill do

increase SURV, make a boat ASAP go hunting for rares like
http://ringofbrodgar.com/wiki/Oyster_Pearl
http://ringofbrodgar.com/wiki/Ant_Empress with a little combat
http://ringofbrodgar.com/wiki/Ant_Queen%27s_Wings with more advaced coombat

and lots of gildings from the trees

each special resourceo will telll you the time it will respaawn on real time

regards!
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Re: How fast do players progress?

Postby AlexNT » Wed Mar 25, 2020 7:38 am

linkfanpc wrote:Mirkwoods take 6 mental weight. You know how to make those. 300LP/H at q10. Can be easily increased to q12-15 with entrails.
Feather Trinkets take 5 mental weight. 2 feathers, 1 stone and 1 string. 225LP/H Can be easily increased to q15-20 with feathers.
Seer's Bones take 6 mental weight. 5 bones and 2 beautiful dreams. 300LP/H Can be easily increased to q15-20 with bones.


How many hours per day do you have to dedicate to massacring chicken to be able to reliably spam those? (Especially the seer's bones.)
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Re: How fast do players progress?

Postby linkfanpc » Wed Mar 25, 2020 3:56 pm

AlexNT wrote:
linkfanpc wrote:Mirkwoods take 6 mental weight. You know how to make those. 300LP/H at q10. Can be easily increased to q12-15 with entrails.
Feather Trinkets take 5 mental weight. 2 feathers, 1 stone and 1 string. 225LP/H Can be easily increased to q15-20 with feathers.
Seer's Bones take 6 mental weight. 5 bones and 2 beautiful dreams. 300LP/H Can be easily increased to q15-20 with bones.


How many hours per day do you have to dedicate to massacring chicken to be able to reliably spam those? (Especially the seer's bones.)


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Re: How fast do players progress?

Postby MagicManICT » Thu Mar 26, 2020 6:34 am

You have to be careful with Mirkwoods and any other high XP/hr curio. They'll drain your available xp you can use for other things in the game.

XP can come pretty easily if you can game it, such as quests and knowing how to work through the experience events, but until then, it can be easy to leave yourself at no xp for more curios. Work has been done to prevent this, but it's up to the player to be aware of their character development, too.
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