I'm all for groups kicking unwanted players out of their territory. They will always have the power to do that, so for them to be able to do it day 1 is a no brainer.
What makes little sense to me, is that any bumfuck nobody - whether it's some throwaway scouting alt, a hermit, or whatever else - can bash a day 1 claim within a couple minutes, with minimal energy expended, and with no way of stopping it barring extreme pre-emptive methods like rushing a rage alt or having 8 alts holding hands around the totem pole like a bunch of hippie nudists.
There should be at least a SMALL amount of defender's advantage when neither party has rage. At least some way for a bumfuck nobody (read: every day 1 solo/small group player) to keep their claim safe from another bumfuck nobody that happen to stumble into their claim, until it's dry, without having to resort to the alt pole hugging nonsense or spending an entire day making a rage alt. I feel like this is one of the biggest potential use cases for Push, yet it does literally nothing to stop the day 1 claim bashers because they can immediately go back to bashing with no penalty and Push drains a decent amount of stamina.