Ring of Brodgar Wiki

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Re: Ring of Brodgar Wiki

Postby MagicManICT » Wed Jan 18, 2017 5:01 pm

sMartins wrote:
borka wrote:what about shift+ctrl+mousewheel ?!? can you try pls ?

Never worked that combination....we could ask to add it, most of all with the new farming.

It was/is a custom client key combo for quality sorting things from one container to another. I don't know that it ever made it into the standard client. Back in legacy, this was one of the "must haves" for farming because of the sheer number of seeds and harvests to pick through to replant fields.
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Re: Ring of Brodgar Wiki

Postby ricky » Wed Jan 18, 2017 10:31 pm

so the quality page needs to be updates to correspond to world 10. I would do it myself, but school just started back up for the spring semester.

http://ringofbrodgar.com/wiki/Quality

I hid the old quality guide, but a new one needs to be made now. anyone with relevant info should feel free to contribute

edit: putting in a formal requests for the citizens of the hearthlands to acquire an ingame picture of:

Sheep (preferably male, female, and baby) (if someone could provide a list of adult butcher components I would be thankful)
Pig (preferably male, female, and baby) (if someone could provide a list of adult butcher components I would be thankful)
Mallard Drake (if someone could provide a list of butcher components I would be thankful)
Mallard Hen (if someone could provide a list of butcher components I would be thankful)
Mammoth
Emerald Dragonfly
Frog
Bear

If someone could provide me a list of Walrus butcher compnents I would be thankful.

Here's a list of inventory Items That we need pictures for
(i would prefer pictures without Quality numbers overlayed, but I can deal with that)
Fresh Walrus Hide
Dried Walrus Hide
Walrus cape + Stat info
Raw Wildhorse
Fresh Red Deer Hide
all Duck Parts - this includes dead ducks
All Cow Butcherables (fresh hide, dried hide, raw + cooked meat)
All horse Butcherables (fresh hide, dried hide, raw + cooked meat)
All pig butcherables (fresh hide, dried hide, raw + cooked meat)
Almond
Great Wax Seal
Quince (tree + fruit)
Withercorn (Bush + fruit)
Every Spitroast meat
Probably more that i dont want to list until this page is completed

Please either post pictures here, or pm them to me.
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Re: Ring of Brodgar Wiki

Postby MagicManICT » Wed Jan 18, 2017 11:10 pm

ricky wrote:I hid the old quality guide, but a new one needs to be made now.


Can pretty much dig the legacy one out, I think*. I'll take a look at it and see about doing revisions later this evening/tonight unless someone else gets to it first.

*edit: yeah, new players should pretty much read the legacy quality page. Some of the information needs to be removed, such as specific gear, other than used as an example as it's not the place for it.
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Re: Ring of Brodgar Wiki

Postby MagicManICT » Thu Jan 19, 2017 4:51 pm

Ok, looking it over, and I'm still not sure what is best to do with the quality page. I'll post what I think here

A) Cut out the entirety of the current Quality page. Until (if ever) we go back to the tri-quality system, there's no need to mention it. Maybe leave it on the talk page or move it all to somewhere we can save it. I'm thinking a page move would be good since we can preserve existing discussion along with the page (revert any removed or hidden information with the move).

B) Effectively, we really only need to discuss how quality works and how it is generally calculated in crafting. Leaving:
(strikeout incorrect or outdated information. revisions in italics)

RoB Legacy:Quality wrote:Almost all items, as well as many game-world objects, have a quality factor Q, which may range from 1 to ∞, with a standard default quality for most objects of 10 -- for example, all natural-growing trees are Q10. In general, higher Q items are simply better: high Q weapons do more damage, for example.

The in-game effects vary from item to item, with some items like buckets and linen clothing not having any effect at all. Where quality matters, it usually takes the form of the quality multiplier QM:

QM=Q10−−−√

QM graph

This multiplier is 1x for Q10, 2x for Q40, 3x for Q90, 4x for Q160, and so on. It is a nonlinear increase, which just means that it becomes harder and harder to get a good multiplier for higher and higher multipliers. Since Q10 has a QM of 1x,in many places we've tried to adopt a policy on this wiki so you will just see stats given for Q10 objects. You should assume this unless the wiki page you're reading says otherwise.

To make higher-Q objects, you should use higher-Q materials with higher-Q tools. Some materials, like in farming, have a natural quality "spread" of± 6 points(no longer correct), which you can use to grow higher-Q foods. Others, like soil, fish, water, clay, and herbs, have a Q determined by a natural (but invisible) hot-spot on the map. In other words, you might find that one day you forage a Q31 Spindly Taproot. This means that this square has Q31 soil. If you dig around in a 5 square radius, you might be able to find higher and higher Q soil -- perhaps even Q40 at some square. You could then mark it off for later, as you can always come back to that hot-spot to collect high-Q herbs, soil, and earthworms. You might then use that soil to plant high-Q trees, which will help you make high-Q tools.

It is very common for crafting qualities to be softcapped by a crafting skill or a vital stat or a combination of stats and skills. For example, if you have a Q40 bone and a Q10 branch, you can in principle make a Q35Q25 bone saw -- but if your survival skill is lower, perhaps at 15, you will only make a Q25Q20 bone saw, because (3525 + 15)/2 = 2520.


Some of the following subsections on the legacy page may be useful for where the specific quality calculation may be missing from a specific item page, but for the most part, they could be consolidated into one section describing how quality affects that category:

Food -> xFEPs
Armor -> xArmor Values
Weapon -> xDamage

Also, each page should have what it's softcapped by as it can greatly vary, but might not hurt to list the general skill/attribute combo here as exists in http://ringofbrodgar.com/wiki/Legacy:Qu ... ill_values with updated information for w10.

Finally, the "from loftar" section is nice as it includes the math and the general design concepts behind the quality system. It's really aimed at those playing in w2 or 3 (or wherever it was introduced), but has some good information and is historical.

If anyone has any comments on what to do differently, please chime in. I'd like to get an admin to assist with the moves/restorations and such so I don't blow things up before committing these changes.
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Re: Ring of Brodgar Wiki

Postby ricky » Mon Jan 23, 2017 5:56 am

So I went through the Double Redirects Page, and there are still a few pages that need updated from legacy.

they are:

Bar of Copper
Bar of Gold
Bar of Hard Metal
Bar of Silver
Bar of Tin
Battaxe of the Twelfth Bay
Basically every Metal Nugget page
Sheep + cow + mixed curds
Candle
Candelabrum
Clothier's Thimble
Cutthroat Knuckles
Finery Forge
Merchant's Ring
Runestone
Silk Filament
Sledgehammer
Smithy's Hammer
Wind Windsown Weed
Winerack

Probably more.


if anyone gets bored, some love for these pages would go a long way
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Re: Ring of Brodgar Wiki

Postby Iva » Mon Jan 23, 2017 9:57 am

Since it is now important not to spend a lot of EXP during study curiosities, can somebody please add in the curiosity table two columns that represents LP/Hour/Size/EXP and LP/Hour/Weight/EXP ?
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Re: Ring of Brodgar Wiki

Postby MagicManICT » Mon Jan 23, 2017 5:14 pm

The table needs to be cleaned up if more columns are added. Maybe a second EXP table for those that really need the information?

Does the page really need a separate list of crafted curios when they're already included in the "all curios" table? Otherwise, why not have a third table of "foraged curios," too, where the extra information is listed, such as EXP*PER and Terrain. These columns could be dropped from the "All" list. (Might need a new tag/category/subcategory added to these item pages.)
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Re: Ring of Brodgar Wiki

Postby Ysh » Mon Jan 23, 2017 5:39 pm

MagicManICT wrote:Does the page really need a separate list of crafted curios when they're already included in the "all curios" table?

I think this table is useful. Usual it is easier to attain many quantity of crafted curiosity than other type. So I can look here for some ''bread and butter'' type items.
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Re: Ring of Brodgar Wiki

Postby ricky » Mon Jan 23, 2017 6:13 pm

MagicManICT wrote:Does the page really need a separate list of crafted curios when they're already included in the "all curios" table? Otherwise, why not have a third table of "foraged curios," too, where the extra information is listed, such as EXP*PER and Terrain. These columns could be dropped from the "All" list. (Might need a new tag/category/subcategory added to these item pages.)


To be fair, the curiosity page has a foragable and misc. Curio table, just the curiosity table page does not. I'll probably consolidate that info sometime soon.
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Re: Ring of Brodgar Wiki

Postby Chaosu » Wed Jan 25, 2017 7:35 pm

I just foraged Giant Puffball at 22 * 22 = 484, wiki says it appears from 500.
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