Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Grand List of Simple Questions

Postby MagicManICT » Sat Jul 02, 2016 2:44 pm

Yoru wrote:why does declaiming doesnt return you lp?


This feature was intentionally removed by the devs. Overall, it's minimal, and it stops players from making multi-million point banks for when they die.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Grand List of Simple Questions

Postby Yoru » Sat Jul 02, 2016 2:54 pm

MagicManICT wrote:
Yoru wrote:why does declaiming doesnt return you lp?


This feature was intentionally removed by the devs. Overall, it's minimal, and it stops players from making multi-million point banks for when they die.

I get it.
Yeah its a good idea to stop these nuts doing this lp banks.
I wont get mad.
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Re: Grand List of Simple Questions

Postby Yoru » Sat Jul 02, 2016 3:27 pm

how bout tar? they're so fucking hard to collect and ugh all these piles of coal
whats the easiest way to collect them
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Re: Grand List of Simple Questions

Postby Hasta » Sat Jul 02, 2016 3:43 pm

Yoru wrote:how bout tar? they're so fucking hard to collect and ugh all these piles of coal
whats the easiest way to collect them


Use Pine blocks. They have a x5 Tar yield. I've exchanged some quality stuff for slave labor a few months back, the guy fired my 3 kilns with Pine for 3 days through. I still haven't used half of resulting 6+ barrels of tar.
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Re: Grand List of Simple Questions

Postby Yoru » Sat Jul 02, 2016 3:52 pm

Hasta wrote:
Yoru wrote:how bout tar? they're so fucking hard to collect and ugh all these piles of coal
whats the easiest way to collect them


Use Pine blocks. They have a x5 Tar yield. I've exchanged some quality stuff for slave labor a few months back, the guy fired my 3 kilns with Pine for 3 days through. I still haven't used half of resulting 6+ barrels of tar.

shanks mister
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Re: Grand List of Simple Questions

Postby FictionRyu » Sat Jul 02, 2016 10:31 pm

Why is it so taxing to light a fire/brand?
Also; what's with the random timing of how long it stays lit?
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Re: Grand List of Simple Questions

Postby Hasta » Sat Jul 02, 2016 11:22 pm

FictionRyu wrote:Why is it so taxing to light a fire/brand?
Also; what's with the random timing of how long it stays lit?


It's supposed that you get yourself a torch, like, at day 2 of playing, so you'll just be using "Light a firebrand" option once a day. Although it is unreasonably taxing compared with other similar activities, like grinding stuff or digging.

As for random timing - there's an Experience event to achieve there, if your firebrand stays lit for ~30 seconds or so, you'll get "Carrying Light" lore. I guess that's the sole purpose of that randomness.
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Re: Grand List of Simple Questions

Postby FictionRyu » Sat Jul 02, 2016 11:30 pm

Hasta wrote:
FictionRyu wrote:Why is it so taxing to light a fire/brand?
Also; what's with the random timing of how long it stays lit?


It's supposed that you get yourself a torch, like, at day 2 of playing, so you'll just be using "Light a firebrand" option once a day. Although it is unreasonably taxing compared with other similar activities, like grinding stuff or digging.

As for random timing - there's an Experience event to achieve there, if your firebrand stays lit for ~30 seconds or so, you'll get "Carrying Light" lore. I guess that's the sole purpose of that randomness.

Yea I already have a torch, I'm just questioning because it took me like, 3-4 tries just to light the damn thing this time and I was just curious.
I know of the experience too..every-time I light one I try to see how long it lasts..
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Re: Grand List of Simple Questions

Postby Yoru » Sun Jul 03, 2016 12:35 am

FictionRyu wrote:
Hasta wrote:
FictionRyu wrote:Why is it so taxing to light a fire/brand?
Also; what's with the random timing of how long it stays lit?


It's supposed that you get yourself a torch, like, at day 2 of playing, so you'll just be using "Light a firebrand" option once a day. Although it is unreasonably taxing compared with other similar activities, like grinding stuff or digging.

As for random timing - there's an Experience event to achieve there, if your firebrand stays lit for ~30 seconds or so, you'll get "Carrying Light" lore. I guess that's the sole purpose of that randomness.

Yea I already have a torch, I'm just questioning because it took me like, 3-4 tries just to light the damn thing this time and I was just curious.
I know of the experience too..every-time I light one I try to see how long it lasts..

curiosity kills firebrands
drop them off immediately before they suffer
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Re: Grand List of Simple Questions

Postby Jesus_Smith_Nandez » Sun Jul 03, 2016 4:26 am

Can you gild heraldic capes?
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