Vigilance wrote:In what valuation does [silk for metal] become a feasible trade that wouldn't just annoy both parties involved, if it were to be automated on a market stall?
Ugh yes ok, having been the person coming back from Community Fair with my bag still full of wool because the stall had run out of space for it, this gets annoying. You'd probably have to go up to silk threads and screw the quality - bear in mind here that as per the original post, I'm currently only trading with people who want My First Scythe and suchlike, so I'm not selling anything with quality in return for it.
This sort of fuzzy trade is almost certainly not what this thread is looking for as an answer.
And yet, the OP states that he had been considering hiring cheap labour but come down against it on grounds of intra-village disapproval of cruelty to toons, and of metal sales for cosmetic purposes. I get that my specific example is a one-off though, whereas a hypothetical pyramid would provide ongoing employment prospects and educational benefits (oh, those q2 odd tubers! so long as you're not just piling up mine waste anyway) for the local population.
This world is seriously hurting for anything meaningful to do in commerce as a little guy.
I'm pretty much inclined to agree. I think it's already becoming a service economy - find something you hate doing, and pay someone who either doesn't hate it as much, or has less resources than you, to do it instead. The catch is of course that within a group of players, hopefully you've already got people who don't-hate a wide range of things, so your village ends up being self sufficient anyway.