How fast do players progress?

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Re: How fast do players progress?

Postby banok » Mon Mar 29, 2021 2:37 pm

I always seem to have the same debate about curios like mirkwood / seers bones every world. These items are actually usually complete garbage for the amount of work you have to put in to constantly study. People even players much more experienced than me seem to not realise the early game is about lp/hour/wt.

And even later when your int is sky high, for me how long a curio provides lp/hour in relation to the effort to make it is huge. Its far more worth it to try and make items like high q marbles than high q mirkwoods - something i never managed to convince the people i used to play with

I guess this is why i like hermiting because i dont have to worry about people wasting resources making shit curios like those :lol:
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Re: How fast do players progress?

Postby Sevenless » Mon Mar 29, 2021 4:46 pm

Seer's bones yes, I won't let people make them because the math on the bone usage doesn't support it. Bones have too many early game uses, and by late game when you have surplus piles of bones you still can't really support many characters on them.

Mirkwoods though... I'm not sure what the issue is with making them. 50 LP/hr/weight is on par with feather trinkets, a very common early game curio. Sure it's no dragonfly, but there's almost nothing accessible early world that compares to the availability/general awesomeness of Dflies. To counter what MagicMan said, they've also had their XP cost dramatically reigned in compared to the past and aren't bad at all for an active world start. Quite similar to bat wings once you account for bat wings typically being Q20-40 a couple weeks into the game.

Effort wise they aren't a big deal either if you know what you're doing. Entrails get sorted into a garbage piles from butchering (slaughtering chicken flocks for bones/entrails highly encouraged), signs to indicate intestines vs entrails. Rule of thumb "If you're porting back and have a free carriable slot, bring a mirkwood" gets you a nice stockpile of 10-20 mirkwoods in any decent village quite quickly. Also great for generic lumber supply if you swap to any log after your mirk needs are met. Plenty of forage runs return empty handed, or with slots in rowboats available. With those two "you're pretty much already doing it anyway" making a day's supply of mirks is just walking out of base and picking seeds until your inventory is full (5 minutes). The cost of bumping the odd stats to buff mirks to q10 base pays itself off quickly.

Also I only really bother with mirks for the first 2-3 weeks. After your int gets a fair bit higher and your crafting options increase they become more marginal and I usually let them slip.
Last edited by Sevenless on Mon Mar 29, 2021 5:00 pm, edited 1 time in total.
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Re: How fast do players progress?

Postby linkfanpc » Mon Mar 29, 2021 4:51 pm

banok wrote:I always seem to have the same debate about curios like mirkwood / seers bones every world. These items are actually usually complete garbage for the amount of work you have to put in to constantly study. People even players much more experienced than me seem to not realise the early game is about lp/hour/wt.

And even later when your int is sky high, for me how long a curio provides lp/hour in relation to the effort to make it is huge. Its far more worth it to try and make items like high q marbles than high q mirkwoods - something i never managed to convince the people i used to play with

I guess this is why i like hermiting because i dont have to worry about people wasting resources making shit curios like those :lol:

6 and 5 isn't much. FYI Both Seer's Bones and Mirkwoods themselves have higher LP/H and LP/H/W than marbles, while being easier to get in higher qualities AND you can study both at the same time AND you're left with an extra 4 attention. I feel like marbles was a really bad example, even if they're pretty good once you get high ql sand and clay, which is a lot harder than killing a boar and getting Q40+ bones/entrails and making the aforementioned ones.

I guess there's always an argument to be made on basing your curio use off lp/h/w rather than just lp/h but IMO i usually get 30-40 INT pretty quick and then i can pretty much study all the decent curios i have access to, to the point i start filling my window with less good stuff, and at that point the weight doesn't matter anymore it's just LP/H, and by the time i get access to the higher weight but better lp/h/w curios, i already increased my INT further and i'm back on the same boat.

I slaughter every chicken flock i see for the bones/entrails/feathers, everything they have is needed early game, and i also mass murder all the other small animals for hides, being generally alone that leaves me with a fair amount of resources for mirkwoods/seers bones/feather trinkets.
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Re: How fast do players progress?

Postby MagicManICT » Mon Mar 29, 2021 7:54 pm

Yeah, Sevenless, but the advice still holds: careful on high xp curios. Don't drain your xp pool if you think you're going to need any amount for something else.
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Re: How fast do players progress?

Postby Vigilance » Mon Mar 29, 2021 9:07 pm

MagicManICT wrote:Yeah, Sevenless, but the advice still holds: careful on high xp curios. Don't drain your xp pool if you think you're going to need any amount for something else.

I think there are substantially worse XP trap sinks than a couple weeks or Mirkwood. There are, after all, human beings that choose to study Cigars for longer periods of time.
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Re: How fast do players progress?

Postby banok » Tue Mar 30, 2021 11:17 am

I think there are several long lasting curios that beat or draw with mirkwoods for lp/hour/wt in early game. But not really worth debating it, depends alot on q nodes and how you want to spend your in game time.

But i dont think its helpful to new players they should make 12 mirkwood offerings, 12 feather trinkets, every day. Not that its hard but its a tedious way to burn out of the game. even with a desk let alone before. Id rather fill my desk with longer stuff and spend time doing other things especially as a hermit.

Ps: isnt it way worse with subscription bonus also? I remember mirkwoods being 45 min not 2 hours or was it changed
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Re: How fast do players progress?

Postby jock » Tue Mar 30, 2021 11:20 am

Alt vaults save you a lot of early theft issues by the end of the first week you really should have a palisade up. Build-in chucks take the area you need to secure e.g. village start area/claim then add new sections later, start small build up over time.
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Re: How fast do players progress?

Postby Sevenless » Tue Mar 30, 2021 2:07 pm

MagicManICT wrote:Yeah, Sevenless, but the advice still holds: careful on high xp curios. Don't drain your xp pool if you think you're going to need any amount for something else.


That's fair, would never study them past the "do a bit of everything" stage of the new world when XP flows in fairly quickly. Bat wings+mirks are a great early game boost, but they do eat a fair bit of XP. It'd be a lot worse for players only playing 1-2 hours a day though, plenty of time to make the curios but less time for XP events.
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