banok wrote:I always seem to have the same debate about curios like mirkwood / seers bones every world. These items are actually usually complete garbage for the amount of work you have to put in to constantly study. People even players much more experienced than me seem to not realise the early game is about lp/hour/
wt.
And even later when your int is sky high, for me how long a curio provides lp/hour in relation to the effort to make it is huge. Its far more worth it to try and make items like high q marbles than high q mirkwoods - something i never managed to convince the people i used to play with
I guess this is why i like hermiting because i dont have to worry about people wasting resources making shit curios like those

6 and 5 isn't much. FYI Both Seer's Bones and Mirkwoods themselves have higher LP/H and LP/H/W than marbles, while being easier to get in higher qualities AND you can study both at the same time AND you're left with an extra 4 attention. I feel like marbles was a really bad example, even if they're pretty good once you get high ql sand and clay, which is a lot harder than killing a boar and getting Q40+ bones/entrails and making the aforementioned ones.
I guess there's always an argument to be made on basing your curio use off lp/h/w rather than just lp/h but IMO i usually get 30-40 INT pretty quick and then i can pretty much study all the decent curios i have access to, to the point i start filling my window with less good stuff, and at that point the weight doesn't matter anymore it's just LP/H, and by the time i get access to the higher weight but better lp/h/w curios, i already increased my INT further and i'm back on the same boat.
I slaughter every chicken flock i see for the bones/entrails/feathers, everything they have is needed early game, and i also mass murder all the other small animals for hides, being generally alone that leaves me with a fair amount of resources for mirkwoods/seers bones/feather trinkets.