Grand List of Simple Questions

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Re: Grand List of Simple Questions

Postby Flyrella » Mon Oct 17, 2016 9:08 am

Tammer wrote:Suppose I build a palisade with a locked gate inside a cave. Would it improve security at all to also pclaim it?

Imagine a situation when someone would pclaim it and build a battering ram and you couldn't destroy the ram without leaving vandalism scents or you would be able to move within your property only with criminal acts turned on .
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Re: Grand List of Simple Questions

Postby Damon_Cooper » Mon Oct 17, 2016 2:02 pm

ricky wrote:Can i chip a boulder questgiver down to liftable size and then bring him home?

Good question. You should really try it. And share the results.
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Re: Grand List of Simple Questions

Postby zebratul » Mon Oct 17, 2016 2:09 pm

Damon_Cooper wrote:
ricky wrote:Can i chip a boulder questgiver down to liftable size and then bring him home?

Good question. You should really try it. And share the results.


You totally can. We have about 12 at our place.
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Re: Grand List of Simple Questions

Postby MagicManICT » Mon Oct 17, 2016 9:02 pm

zebratul wrote:
Damon_Cooper wrote:
ricky wrote:Can i chip a boulder questgiver down to liftable size and then bring him home?

Good question. You should really try it. And share the results.


You totally can. We have about 12 at our place.


So do you keep getting quests from the same rocks? This would mean certain random items are flagged as quest givers.
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Re: Grand List of Simple Questions

Postby shubla » Mon Oct 17, 2016 11:17 pm

MagicManICT wrote:
So do you keep getting quests from the same rocks? This would mean certain random items are flagged as quest givers.

Its a feature. dont tell devs.
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Re: Grand List of Simple Questions

Postby MagicManICT » Mon Oct 17, 2016 11:26 pm

shubla wrote:
MagicManICT wrote:
So do you keep getting quests from the same rocks? This would mean certain random items are flagged as quest givers.

Its a feature. dont tell devs.


I think they already know this if they had to actually add it in, as I don't think something like this wouldn't just show up as a bug, I don't think (maybe if there were a deeper design flaw).
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Re: Grand List of Simple Questions

Postby ricky » Mon Oct 17, 2016 11:51 pm

are Traveler's sacks no longer affected by quality?
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Re: Grand List of Simple Questions

Postby Audiosmurf » Tue Oct 18, 2016 12:04 am

ricky wrote:are Traveler's sacks no longer affected by quality?


That is the case, yeah.
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Re: Grand List of Simple Questions

Postby ricky » Tue Oct 18, 2016 12:06 am

well fuck me, that was a huge waste.
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Re: Grand List of Simple Questions

Postby SynthAura » Tue Oct 18, 2016 2:06 pm

Can you make a land survey beyond one screen worth of tiles, or do I just have to make a new survey for each screen worth?
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