Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Grand List of Simple Questions

Postby shadyg0d » Mon Nov 21, 2016 10:12 pm

What is the point of "Think" move? It costs 4 initiative and gains 2? wut...
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Re: Grand List of Simple Questions

Postby Olurzich » Mon Nov 21, 2016 11:13 pm

It is normal that at the entrance to the claim through the minehole no visitor debuff?
Not a bug?
And what doing with that? I dont want build fence or wall with gate around minehole.
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Re: Grand List of Simple Questions

Postby xTrainx » Mon Nov 21, 2016 11:17 pm

shadyg0d wrote:What is the point of "Think" move? It costs 4 initiative and gains 2? wut...

nonono, it cost 0+4 initiative, that means you use 0, but need to have 4 to use, so it will give you the +2 still,
Olurzich wrote:It is normal that at the entrance to the claim through the minehole no visitor debuff?
Not a bug?
And what doing with that? I dont want build fence or wall with gate around minehole.

yes, you need to wall of your mineholes, or build a paliside around the minehole entrance underground, but thats a bit riskier, anyway, the visitor debuff wont stick when entering mineholes
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Re: Grand List of Simple Questions

Postby Olurzich » Mon Nov 21, 2016 11:31 pm

xTrainx wrote:yes, you need to wall of your mineholes, or build a paliside around the minehole entrance underground, but thats a bit riskier, anyway, the visitor debuff wont stick when entering mineholes

I have 2 claim - one on cave and one on surface. Both claim have walls and gates. When entering on any of claim other personage gain visitor debuff. But when passing through minehole, thay lost it.
Stupid situation. Any way fix it without new walls?
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Re: Grand List of Simple Questions

Postby Flyrella » Mon Nov 21, 2016 11:57 pm

Have I made this up or it is true, that if you leave a limestone boulder in the cave, it becomes a stalagmite?
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Re: Grand List of Simple Questions

Postby Fratari » Tue Nov 22, 2016 5:51 am

Flyrella wrote:Have I made this up or it is true, that if you leave a limestone boulder in the cave, it becomes a stalagmite?


I'm pretty sure you made that up.
I think it's made of bubbles and hate.

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Re: Grand List of Simple Questions

Postby KatoKhan » Tue Nov 22, 2016 1:24 pm

Question about local resources (Clay pits, Heartwood Trees, Jotund Mussels, Anceint Trees and Geysers all I have found so far).

I am kind of confused on how they work. I found a heartwood tree that was 25/25 so I looted all I could carry and left the rest. Couple days later I came back but it did not regenerate any so I took the rest. Next day I went back and it said it would refill in X days. So I came back in X days but it only had 2 / 25. So I waited like 3 days to let it fill some more and when I came back it said 1 / 25. So I thought maybe someone took some even though I am pretty sure nobody visits this area ever since everything is fresh.

So long story short if someone could give me a rundown on how the local resources work it would be helpful.


Thanks in advance
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Re: Grand List of Simple Questions

Postby MagicManICT » Tue Nov 22, 2016 4:13 pm

Short answer: Each type shares a global pool. That pool only fills so fast, and then it gets shared randomly with all the resource nodes. If you want more detail, you might want to dig up the old thread on localized resources. Wiki: http://ringofbrodgar.com/wiki/Localized_Resources (not a lot of details there, just a listing of the resource nodes.)
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Re: Grand List of Simple Questions

Postby KatoKhan » Tue Nov 22, 2016 6:14 pm

MagicManICT wrote:Short answer: Each type shares a global pool. That pool only fills so fast, and then it gets shared randomly with all the resource nodes. If you want more detail, you might want to dig up the old thread on localized resources. Wiki: http://ringofbrodgar.com/wiki/Localized_Resources (not a lot of details there, just a listing of the resource nodes.)


I read that but it didnt explain how they are refilled.

So, with a global pool, does that mean I should wait for say the clay pit to fill up or should I grab the 1 or 2 as soon as they spawn ? And does emptying reset the total counter ?
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Re: Grand List of Simple Questions

Postby Granger » Tue Nov 22, 2016 7:00 pm

KatoKhan wrote:I read that but it didnt explain how they are refilled.

Simple thing: The pool for a resource fills up over time and is every now and then (the time shown when you check an empty node) evenly distributed among all nodes that are not full.
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