KatoKhan wrote:Looking at the wiki I see that a Spruce hat at q10 adds +1 PER and Ranger Pants at q10 adds +5 Stealth and +5 Exploration.
I made a hat and it came out q15 but gave no PER bonus and I made a pair of pants at q13 and again no bonus.
Crafted equipment no longer have any bonuses initially attached to them except for some of the two slot stuff like bear cape.
Before I waste time making every item in the list, do clothing items not give the bonuses the wiki says? Are the bonuses only from gilding ?
You only get the bonus from gilds now and you have a 100% success rate of attaching any gild to any piece of equipment but the random chance that factors in applies to whether or not you'll receive another gilding slot after applying the first. Each piece of equipment has a specific affinity or two attached to it such as survival and using the gilds with the matching affinity increases your chance to obtain another gilding slot on the equipment. That chance also increases based on your skill in that area.
Also I played Salem for awhile and they had this manequin that would insta switch clothing sets for you, does HnH have anything like that ?
Not at the moment