This affects the weight of moves. Weight influences the effectiveness of moves because it compares the attacking move's value with the defender's stance's value. However, it is not linear. Significant difference will be feeld if you are doubling or being doubled on combat stat.demetharkey wrote:what does combat stats do actually? i see no difference between 50 and 150 uc
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Combat Guide (Overview, PVE, PVP)
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Prespica
- Posts: 2
- Joined: Mon Dec 15, 2025 8:29 am
Re: Combat Guide (Overview, PVE, PVP)
I'm looking into this and can't find anything related to this section: what are the benefits of having more levels of a skill? The description doesn't specify the improvement, for example, of having attack at level 2 or 4.
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ZamAlex
- Posts: 204
- Joined: Tue May 19, 2020 7:03 pm
Re: Combat Guide (Overview, PVE, PVP)
Each point at attack actions is increasing ammount of opening action is generated (around 10% for each point I think), but it's not increasing damage, so you want to have points at actions that used to gererate openings (Quick Barrage, Punch, Knock Its Teeth Out and etc) and you keeping one point at actions that you are using to deal damage (Cleave, Full Circle and etc).Prespica wrote:I'm looking into this and can't find anything related to this section: what are the benefits of having more levels of a skill? The description doesn't specify the improvement, for example, of having attack at level 2 or 4.
For defensive actions each point is increasing amount of opeinings rudeced, so most of the time you want to have maxium points there.
For special actions each point is increasing it's power (Opportunity Knocks) or reduce cool down (Dash, Take Aim, Think).
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Halbertz
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- Joined: Fri Aug 28, 2015 11:03 pm
Re: Combat Guide (Overview, PVE, PVP)
Also Flex is considered defensive action. There no point to put more than one pip if you are using it only offensivly.ZamAlex wrote:Each point at attack actions is increasing ammount of opening action is generated (around 10% for each point I think), but it's not increasing damage, so you want to have points at actions that used to gererate openings (Quick Barrage, Punch, Knock Its Teeth Out and etc) and you keeping one point at actions that you are using to deal damage (Cleave, Full Circle and etc).Prespica wrote:I'm looking into this and can't find anything related to this section: what are the benefits of having more levels of a skill? The description doesn't specify the improvement, for example, of having attack at level 2 or 4.
For defensive actions each point is increasing amount of opeinings rudeced, so most of the time you want to have maxium points there.
For special actions each point is increasing it's power (Opportunity Knocks) or reduce cool down (Dash, Take Aim, Think).
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Kinglazy
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Re: Combat Guide (Overview, PVE, PVP)
Just had my first group pvp fight and didn't go well for me.
Something I noticed and perplexed me the most is how they run circles around me much faster than I could catch up without needing to stop or slow down for drinking. Even when out numbered we couldn't surround them and they had the ability to poke and create distance immediately.
Is there something I am missing about how movment works?
Something I noticed and perplexed me the most is how they run circles around me much faster than I could catch up without needing to stop or slow down for drinking. Even when out numbered we couldn't surround them and they had the ability to poke and create distance immediately.
Is there something I am missing about how movment works?
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Schwarzvald
- Posts: 375
- Joined: Sat Dec 31, 2011 11:24 pm
Re: Combat Guide (Overview, PVE, PVP)
brain cellsKinglazy wrote:Is there something I am missing about how movment works?
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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vatas
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- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Combat Guide (Overview, PVE, PVP)
I have practically zero PvP experience but I would assume that they were drinking, they were just using auto-drink and constant movement commands to effectively sneak in sips with minimal penalty. Compared to something like not drinking until stamina too low to run, then pressing drink button (restores running but now you have slow-down from drinking until you've refilled the stamina bar.)Kinglazy wrote:Just had my first group pvp fight and didn't go well for me.
Something I noticed and perplexed me the most is how they run circles around me much faster than I could catch up without needing to stop or slow down for drinking. Even when out numbered we couldn't surround them and they had the ability to poke and create distance immediately.
Is there something I am missing about how movment works?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Kinglazy
- Posts: 147
- Joined: Tue Jul 28, 2015 9:30 pm
Re: Combat Guide (Overview, PVE, PVP)
I don't like nor defend the pvp combat system so that can't be itSchwarzvald wrote:brain cellsKinglazy wrote:Is there something I am missing about how movment works?
I do use hurricane with auto drinking enabled but maybe I do need to fiddle with drinking timing until it clicks. I didn't see them do any drinking animation at allvatas wrote: I have practically zero PvP experience but I would assume that they were drinking, they were just using auto-drink and constant movement commands to effectively sneak in sips with minimal penalty. Compared to something like not drinking until stamina too low to run, then pressing drink button (restores running but now you have slow-down from drinking until you've refilled the stamina bar.)