Why is steel/animal husbandry/cheese the way it is?

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Re: Why is steel/animal husbandry/cheese the way it is?

Postby WowGain » Tue Dec 13, 2022 1:28 pm

Sevenless wrote:
WowGain wrote:
jorb wrote:
  • Realism: They have vaguely realistic mechanics. E.g. animals need to be tended.
  • What is the alternative? What types of good and well-designed challenges can we present that can serve to make resources valuable?


tedium =/= challenge and if anything is its antithesis- unless the challenge you're looking for is presenting people that code bots the challenge of writing the script
steel still maintains plenty of value purely through the triple-refining process and 3-day timegate involved in producing it. removing the overdone cheese mechanic was one of your best changes this world and its philosophy should be copied to many other industries with similar mechanics.


But you didn't answer his question. What can we do to replace tedium while maintaining steel's resource value?

I've suggested "special coal" as an option, or at least making it so that steel crucibles require black coal to fuel instead of just sticks or charcoal. Realistically the same people would be producing it, namely established villages, but they'd be less annoyed about producing it. Someone argued that having steel Q depend on black coal lucky finds would be bad, but honestly that seems kinda par for the course on quality mechanics for mining so I don't know how important that is. Especially if the impact was minor, like 1/4 final quality.

That said, black coal becomes quite trivial to mine after early game. Long term steel would be extremely easy to produce.


it already HAS value
steel still maintains plenty of value purely through the triple-refining process and 3-day timegate involved in producing it.

i genuinely think you underestimate how lazy most people are, even people with titan-level stats.
even if 100% of black ore you mine up is used exclusively to make steel, each step of the process of refining that ore will narrow down the amount of resultant steel by a large factor.
0.30(max black ore smelt%)*0.50(chance that cast iron won't become dross)*0.33(chance of cast->wrought)= a whopping 4% of your ore will actually become potential steel after a single cycle of refining it. additional cycles of re-blooming cast iron/resmelting dross add to the yield but not in significant enough amounts to change that you're only recovering a very small amount of initial ore as actual steel. this discounts the fact that at least some of your cast iron and wrought iron will go unrefined into steel because of the specific uses of each of those metals and that not all of the iron ore you process will even be black ore and give the best yield possible for iron-ores.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby SnuggleSnail » Tue Dec 13, 2022 7:02 pm

  • Steel bots are so ubiquitous that the time gate not being there is practically already priced in, at least for highQ
  • Steel already has zero value, at least to groups like mine, because there is nobody spooky to fight so there's no use what-so-ever
  • Steel/fighter gear being expensive == less fights == less people getting into PVP == non-PVPers being less likely to be prepared when forced into PVP == bad
  • After a certain point 99% of the value from highQ gear will come from people having a monopoly on spiraled anvils, and the value of these items will be whatever those people with a monopoly say it is regardless of the price
  • There was a time when steel's value was VERY high (chalcopyrite stage this world) and literally nobody liked it


You could literally push the value of steel +/- any amount just be changing smelt chance of ore, or the dross/slag chance when smelting wrought. You have insanely fine control over this by just by changing numbers, but you guys never seem to be concerned about tweaking those little things, and it seems like a huge cope to pretend steelmaking has to be time-gated to maintain value.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Audiosmurf » Tue Dec 13, 2022 7:10 pm

ItsFunToLose wrote:If you genuinely think the biggest brain autist condescendingly yelling at everyone for being shit and not having an army of alts, bots, and friends to play the game for you so you can spend every waking hour raiding children and the elderly for not understanding how every system interacts with every other system, extorting them for real money because they don't have 69 hours a day to keep up with the biggest factions who are cheesing and squeezing every last drop of number porn out of this self-flagellation sim, has ever once resulted in good gameplay, I can't really take you seriously ever again.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby SnuggleSnail » Tue Dec 13, 2022 7:13 pm

Audiosmurf wrote:
ItsFunToLose wrote:If you genuinely think the biggest brain autist condescendingly yelling at everyone for being shit and not having an army of alts, bots, and friends to play the game for you so you can spend every waking hour raiding children and the elderly for not understanding how every system interacts with every other system, extorting them for real money because they don't have 69 hours a day to keep up with the biggest factions who are cheesing and squeezing every last drop of number porn out of this self-flagellation sim, has ever once resulted in good gameplay, I can't really take you seriously ever again.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby ItsFunToLose » Wed Dec 14, 2022 9:10 am

SnuggleSnail wrote:
Audiosmurf wrote:
ItsFunToLose wrote:If you genuinely think the biggest brain autist condescendingly yelling at everyone for being shit and not having an army of alts, bots, and friends to play the game for you so you can spend every waking hour raiding children and the elderly for not understanding how every system interacts with every other system, extorting them for real money because they don't have 69 hours a day to keep up with the biggest factions who are cheesing and squeezing every last drop of number porn out of this self-flagellation sim, has ever once resulted in good gameplay, I can't really take you seriously ever again.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby sabinati » Sat Dec 17, 2022 5:25 am

jorb wrote:
  • Realism: They have vaguely realistic mechanics. E.g. animals need to be tended.
  • What is the alternative? What types of good and well-designed challenges can we present that can serve to make resources valuable?


the challenge isn't fueling it every 12 hours. that's an annoyance. the challenge is the inputs and infrastructure.

WowGain wrote:removing the overdone cheese mechanic was one of your best changes this world and its philosophy should be copied to many other industries with similar mechanics.


also this
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby lordgrunt » Sat Feb 04, 2023 6:33 pm

could we have some sort of protection against idiotic shift-clicking on steel crucible? 40h+ down the drain
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby SnuggleSnail » Sun Feb 05, 2023 3:50 am

lordgrunt wrote:could we have some sort of protection against idiotic shift-clicking on steel crucible?


our client already does this, so I don't think it's a good use of dev time
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Nightdawg » Sun Feb 05, 2023 4:17 pm

SnuggleSnail wrote:our client already does this, so I don't think it's a good use of dev time


Fuck your client

This is why we can't have nice stuff in this game, cause loftar will refuse to implement it if someone has that feature in a custom client

It's 100% your fault, and not the game being retardedly designed


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Re: Why is steel/animal husbandry/cheese the way it is?

Postby DonVelD » Sun Feb 05, 2023 5:10 pm

i can't believe snail would do this!
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