Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Grand List of Simple Questions

Postby Aethyr » Wed Feb 01, 2017 12:45 am

I've just build a kiln using q31 (70%) and q30 clay. If I inspect it, it says "q31". Is the inspect unable to show decimals or is it really q31?
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Re: Grand List of Simple Questions

Postby FatnessV6 » Wed Feb 01, 2017 1:26 am

I've inspected my stuff, it rounds off. No decimals.
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Re: Grand List of Simple Questions

Postby Audiosmurf » Wed Feb 01, 2017 5:47 am

Are study desks inherited properly now?
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NORMALIZE IT
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Re: Grand List of Simple Questions

Postby Zonia » Wed Feb 01, 2017 10:08 am

How does animal spawn actually works?
Is it like when i load a map there is a chance an animal is loaded random on that grid or is it like a fix tile?
Is the q of the animal always the same?
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Re: Grand List of Simple Questions

Postby FatnessV6 » Wed Feb 01, 2017 10:57 am

Zonia wrote:How does animal spawn actually works?
Is it like when i load a map there is a chance an animal is loaded random on that grid or is it like a fix tile?
Is the q of the animal always the same?

I'm sure that animals are nestled around the map, you just have to bump into them them.
The quality of animals varies, don't know exactly what causes it to but I've butchered two boars, one I found randomly and one I plopped arrows into, the quality differs.
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Re: Grand List of Simple Questions

Postby MagicManICT » Wed Feb 01, 2017 11:13 am

Map sections are loaded as needed. When one loads, it can spawn a variety of items, including animals. These sections stay loaded about 15-20 minutes. When they are unloaded, anything that is "temporary" is flushed. This includes at least animals and items that haven't been foraged.

Animals, like all other items, have a varying range of qualities they can spawn, which is mostly dependent on exactly which tile they spawn on.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Grand List of Simple Questions

Postby ZeraTustrA » Wed Feb 01, 2017 11:48 am

borka wrote:
ZeraTustrA wrote:Does Deep Artifice affects on cave clay collection?

no
http://ringofbrodgar.com/wiki/Deep_Artifice
On clay nodes Survival and Masonry hardcap quality


Survival? mb you mean per*exp?
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Re: Grand List of Simple Questions

Postby Hrenli » Wed Feb 01, 2017 3:31 pm

Just masonry.
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Re: Grand List of Simple Questions

Postby Aethyr » Wed Feb 01, 2017 5:00 pm

How can I use my axe to skin/butcher if I have axe + sword equipped? I've just destroyed the quality of an hide...
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Re: Grand List of Simple Questions

Postby Ysh » Wed Feb 01, 2017 5:01 pm

Aethyr wrote:How can I use my axe to skin/butcher if I have axe + sword equipped? I've just destroyed the quality of an hide...

I think it is based on most recently equipped item.
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