Building Color/Design Guide

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Re: Building Color/Design Guide

Postby DaniAngione » Tue May 03, 2016 1:49 am

Basalt is life :D
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Re: Building Color/Design Guide

Postby xeno7544 » Sat May 07, 2016 4:45 pm

null
Last edited by xeno7544 on Mon Sep 28, 2020 1:21 am, edited 1 time in total.
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Re: Building Color/Design Guide

Postby Eleonorerose » Thu May 12, 2016 10:24 pm

Image

board: larch, alder
block: crabapple, cedar, goldenchain
stone: bazalt, porphyry
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Re: Building Color/Design Guide

Postby BEBA » Sun May 15, 2016 12:45 pm

Image
Board: Spruce, walnut
Blocks: Birch, willow, poplar
Stone: Black Ore.
Metal: Bronze
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Re: Building Color/Design Guide

Postby GamingRAM » Tue May 17, 2016 7:30 pm

Great Hall:
Image

Boards:
Primary - Larch (130)
Secondary - Bay Willow (70)

Blocks:
Primary - Ash (300)
Secondary and Tertiary - Murkwood (200)

Stone:
Primary - Basalt (80)
Secondary - Porphyry (70)

Metal:
- Cast Iron


I was hoping the green would be a little more clean, looks kind of yellow-ish.
Murkwood just turned out being dirty.
I really really REALLY wanted the Tertiary blocks (pillars) to be Bay Wood as well, but sadly you can't have the 1st and 3rd be the same, but the 2nd be different.

Personally it turned out very 'meh' to me.
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Re: Building Color/Design Guide

Postby Burinn » Tue May 17, 2016 7:32 pm

GamingRAM wrote:Great Hall:

Blocks:
Secondary and Tertiary - Murkwood (200)



You mad man.
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Re: Building Color/Design Guide

Postby Hasta » Tue May 17, 2016 7:35 pm

Why would anyone use murkwood for something other than a hut near the swamp? It looks like pinoccio's puke.
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Re: Building Color/Design Guide

Postby Ysh » Tue May 17, 2016 7:36 pm

Hasta wrote:Why would anyone use mirkwood for something other than a hut near the swamp offerings?

For you, friend.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Building Color/Design Guide

Postby Burinn » Tue May 17, 2016 7:38 pm

Ysh wrote:
Hasta wrote:Why would anyone use mirkwood for something other than a hut near the swamp offerings?

For you, friend.


I don't use offerings because they use way too many experience points.
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Re: Building Color/Design Guide

Postby Ysh » Tue May 17, 2016 7:39 pm

Burinn wrote:
Ysh wrote:
Hasta wrote:Why would anyone use mirkwood for something other than a hut near the swamp offerings?

For you, friend.


I don't use offerings because they use way too many experience points.

Nice.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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