Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Grand List of Simple Questions

Postby uncleseano » Fri Mar 10, 2017 8:10 am

Is there any point in keeping low Q seeds? I mean even if you are gonna compost or use them as seed they'll just lower the overal Q of the feed.

Do ya just dump um?
User avatar
uncleseano
 
Posts: 560
Joined: Thu Apr 22, 2010 7:23 pm

Re: Grand List of Simple Questions

Postby ricky » Fri Mar 10, 2017 8:19 am

Pretty much. if you don't want to use them for cooking, compost, or fodder, then throw them away.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.

The only thing necessary for the triumph of evil is that good men do nothing.
User avatar
ricky
 
Posts: 1470
Joined: Fri Apr 02, 2010 5:00 am

Re: Grand List of Simple Questions

Postby Aceb » Fri Mar 10, 2017 8:35 am

Or plant green if you have ugly survey area.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Grand List of Simple Questions

Postby ricky » Fri Mar 10, 2017 8:45 am

Aceb wrote:Or plant green if you have ugly survey area.


Yeah, I company forgot about that actually. Use em to plant mad grass.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.

The only thing necessary for the triumph of evil is that good men do nothing.
User avatar
ricky
 
Posts: 1470
Joined: Fri Apr 02, 2010 5:00 am

Re: Grand List of Simple Questions

Postby uncleseano » Fri Mar 10, 2017 9:12 am

Aceb wrote:Or plant green if you have ugly survey area.


Oh yeah, green for the animal in closure. Didn't they eat off the land as well as a trough?

Also, is cavedust capped at the q of the ore/stone block? Be nice to know if I'm not getting the optimum yield (q wise) from my mining.
User avatar
uncleseano
 
Posts: 560
Joined: Thu Apr 22, 2010 7:23 pm

Re: Grand List of Simple Questions

Postby Aceb » Fri Mar 10, 2017 10:51 am

uncleseano wrote:
Aceb wrote:Or plant green if you have ugly survey area.


Oh yeah, green for the animal in closure. Didn't they eat off the land as well as a trough?

Also, is cavedust capped at the q of the ore/stone block? Be nice to know if I'm not getting the optimum yield (q wise) from my mining.


They do but it always counts as food 10Q if I am correct.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Grand List of Simple Questions

Postby uncleseano » Fri Mar 10, 2017 11:51 am

Aceb wrote:
uncleseano wrote:
Aceb wrote:Or plant green if you have ugly survey area.


Oh yeah, green for the animal in closure. Didn't they eat off the land as well as a trough?

Also, is cavedust capped at the q of the ore/stone block? Be nice to know if I'm not getting the optimum yield (q wise) from my mining.


They do but it always counts as food 10Q if I am correct.


Nice to know though, I guess it looks nicer at least. Also I imagine the use the troughs first so having green land for the animals pens is a nice safety net.

As for cavedust, does it dictate the max uncapped potential of an ore node?
User avatar
uncleseano
 
Posts: 560
Joined: Thu Apr 22, 2010 7:23 pm

Re: Grand List of Simple Questions

Postby vatas » Fri Mar 10, 2017 12:41 pm

Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4887
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Grand List of Simple Questions

Postby uncleseano » Fri Mar 10, 2017 1:37 pm

vatas wrote:Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.


Well I was getting cavedust (q30)that was higher Q than the crappy pickaxe (q9) that I was using so I was presuming that it was being softcapped or something.

Bascially the cavedust was a much higher Q than the ore I was digging out
User avatar
uncleseano
 
Posts: 560
Joined: Thu Apr 22, 2010 7:23 pm

Re: Grand List of Simple Questions

Postby Adder1234 » Fri Mar 10, 2017 1:44 pm

uncleseano wrote:
vatas wrote:Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.


Well I was getting cavedust (q30)that was higher Q than the crappy pickaxe (q9) that I was using so I was presuming that it was being softcapped or something.

Bascially the cavedust was a much higher Q than the ore I was digging out

I assume that cave dust is only softcapped by masonry.
Adder1234
 
Posts: 636
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

PreviousNext

Return to How do I?

Who is online

Users browsing this forum: Claude [Bot] and 59 guests