Havent played in a long time, a few questions:
The world, does it loop around or does it have an edge?
Is there a cap on attributes?
What does Will actually do?
How long did the previous world last?
Thank you.
Valkoria wrote:Havent played in a long time, a few questions:
The world, does it loop around or does it have an edge?
Is there a cap on attributes?
What does Will actually do?
How long did the previous world last?
Thank you.
Jalpha wrote:I believe in my interpretation of things.
Valkoria wrote:Havent played in a long time, a few questions:
The world, does it loop around or does it have an edge?
Is there a cap on attributes?
What does Will actually do?
How long did the previous world last?
Thank you.
Adder1234 wrote:uncleseano wrote:vatas wrote:Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.
Well I was getting cavedust (q30)that was higher Q than the crappy pickaxe (q9) that I was using so I was presuming that it was being softcapped or something.
Bascially the cavedust was a much higher Q than the ore I was digging out
I assume that cave dust is only softcapped by masonry.
tirioll wrote:Is silver ore always in a cluster of hornblende ores? So if I encounter hornblende spot, it worth mining through all of it, as it might have silver?
uncleseano wrote:What's the exact amount of ticks for garden/tree pots etc?
tirioll wrote:Is silver ore always in a cluster of hornblende ores? So if I encounter hornblende spot, it worth mining through all of it, as it might have silver?
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