So not buying rage offers zero protection?

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Re: So not buying rage offers zero protection?

Postby pawnchito » Tue Apr 30, 2019 1:49 am

Omnipotent wrote:You are clearly lying through your teeth. As the others have mentioned, it's physically impossible to kill someone with a b12 and only one KO if you had over 61% HHP. Either there is something else you are not telling us (eg: you actually drowned in water), or you had to have done something like stand up to be aggro'd a second or third time.

What's the real truth pawnchito? What is your ulterior motive for lying? Why are you trying to hard to lie about b12 doing more damage than physically possible?


Is this the real reason for the lies? A sprucecap wants to make it so noobs can easily kill high stat players with nidbanes. Commence the rage alt spam so we can suicide rage alts for easy kills!



My assertion was that you can die in PVP combat when you dont have rage. My character died without rage, without injuries and without being an aggressor. People much better than me at this game have told me that it was most likely an error on my part. Some of these big bois even tested it so I'm pretty sure they know what they are talking about. My heart was racing and I must have voided any protection I had by doing something dumb. Turns out there are some real nuances to the way combat works that, since i hadn't been killed before, I didn't know about. I conceded that It was my fault a bit ago and think not buying rage makes you PVP killable "resistant".

So what am I lying about?

Do you realize how dumb your second point is? Make it so noobs can easily kill high stat players? You realize the high stat player would need to be the one initiating the killing. How would my noob ass be a threat? By running around making all you big bad killers kill me? Your logic is flawed.

I still think murder should be one helluva crime but clearly posting thoughts in the same thread might offend someone’s sensibilities.
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Re: So not buying rage offers zero protection?

Postby Granger » Tue Apr 30, 2019 9:16 am

rye130 wrote:
Granger wrote:
bmjclark wrote:Im sure the non-rage fighters of the world would absolutely love that considering it seems 50% of fighters at the meteorites don't have rage already. They'd just keep standing up and fighting because there'd be absolutely nothing forcing them to hearth lol.

So your argument is that they shouldn't be able to get up but they should have to hearth home - or is your argument that permadeath everything is how it always had been and to ignore everyone that thinks otherwise?


Non-rage fighters could build their hearthfires right next to the meteors, getting sent to hearth isnt enough of a punishment to prevent abuse. Adding a way to avoid death in a permadeath game will always lead people to look for ways to abuse it.

Then you, as a mighty rage fighter, simply break the fire, knock them out to watch them vanish into the wilderness or - should the no-rage KO mechanic require having a hearth fire, which could be argued for, or standing up in the same spot (instead of teleporting) dosn't give anymore protection until you hearth home again, which could also be argued for - straight away kill them?
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Re: So not buying rage offers zero protection?

Postby Agrik » Tue Apr 30, 2019 5:26 pm

IMHO ability to participate in work and fight straight after being KOed and HFed is a strange thing itself. I can't help being amazed how can heavily-wounded nearly-dead person do anything other than crawl to the nearest first-aid storage and bed. Ability to HF while KOed is a good save from death but I doubt it should allow much on top of it immediately after KO.

Just off the top of my head, energy and/or stamina probably can be capped at the same % as SHP of MHP, and wounds stat penalties can be based on smth like WoundHP/MaxHP proportion, so nearly-killed char wouldn't be a significant factor in a fight until properly healed.
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Re: So not buying rage offers zero protection?

Postby Omnipotent » Tue Apr 30, 2019 6:59 pm

pawnchito wrote:
Omnipotent wrote:You are clearly lying through your teeth. As the others have mentioned, it's physically impossible to kill someone with a b12 and only one KO if you had over 61% HHP. Either there is something else you are not telling us (eg: you actually drowned in water), or you had to have done something like stand up to be aggro'd a second or third time.


My assertion was that you can die in PVP combat when you dont have rage. My character died without rage, without injuries and without being an aggressor. People much better than me at this game have told me that it was most likely an error on my part. Some of these big bois even tested it so I'm pretty sure they know what they are talking about. My heart was racing and I must have voided any protection I had by doing something dumb. Turns out there are some real nuances to the way combat works that, since i hadn't been killed before, I didn't know about. I conceded that It was my fault a bit ago and think not buying rage makes you PVP killable "resistant".

So what am I lying about?

You were lying about being killed in one hit due to a b12. I'm not you so I don't know what really happened, but it's simply not possible in the games current state. You say you weren't in water so you couldn't have drowned, but something doesn't add up in your story. If you didn't drown and you died from getting attacked, it couldn't have been only one hit. They would have had to aggro you 2+ times.

Be careful about making false claims here. We have a pretty tight knit community around here so word spreads quickly.

pawnchito wrote:Do you realize how dumb your second point is? Make it so noobs can easily kill high stat players? You realize the high stat player would need to be the one initiating the killing. How would my noob ass be a threat? By running around making all you big bad killers kill me? Your logic is flawed.

I understand you only joined in 2018 so you may not have even had much time at all to think about this stuff. But the concept here is very basic. Your low-time investment character should not be able to easily kill a high-time investment character.

If the difference in stats is what determined the stats of the nidbane being spawned: People would just make 1ua 1mc 100 HHP rage alts whose only purpose is to suicide to high level players. Rage is stupidly cheap and only 30k LP, this can be farmed in a few days using garbage curios that are so bad you wouldn't study them on a char you actually care about. Then you could use those garbage alts to get free murder scents, which could then be abused to kill high level players; or at the very least give them some serious injuries due to the stupidly high stat difference. It makes absolutely no sense and would be abused.

As a sprucecap you might not understand the repercussions of such a decision, but I can assure you it would only affect PvP in a negative way. And removing PvP entirely is not an option.

To quote jorb:
jorb wrote:New players, I would also like to add, should be, and are, particularly easy to target. The amount of investment needed to create one is so small that affording them any means of special security is inviting for them to be used as grief-machines and if they die, not much has been lost.


pawnchito wrote:I still think murder should be one helluva crime but clearly posting thoughts in the same thread might offend someone’s sensibilities.

Murder is a crime. It prevents the offender from hearthing home for an hour, and they cannot logout for 3 real-life days (Edit: it may actually be 9 real-life days) after said crime. If the server crashes and you are stuck outside, it's essentially a guaranteed death with absolutely no means to protect yourself. Plus you end up with a bunch of scents that lead people directly to you (almost 10 days for murder). Not including all of the other potential problems from this, it can be extremely inconvenient. Hence why killing sprucecaps is typically not a worthwhile venture, and why many PvP'ers ignore noobs. The decision to kill another player is not one that is made lightly.

You lost your stuff and that sucks, sorry to hear that man. Death is a part of the game and you will get used to it. If everyone quit after their first death there would be nobody playing. :lol:

Granger wrote:
rye130 wrote:Non-rage fighters could build their hearthfires right next to the meteors, getting sent to hearth isnt enough of a punishment to prevent abuse. Adding a way to avoid death in a permadeath game will always lead people to look for ways to abuse it.

Then you, as a mighty rage fighter, simply break the fire, knock them out to watch them vanish into the wilderness or - should the no-rage KO mechanic require having a hearth fire, which could be argued for, or standing up in the same spot (instead of teleporting) dosn't give anymore protection until you hearth home again, which could also be argued for - straight away kill them?

Implying you can even get close to the hf without getting surrounded. Anyone fighting at a meteor is going to have a zerg of people with them. And stopping in the middle of a zerg can very quickly lead to you getting blocked/trapped and killed. Even if it's a fast destroy, that is extremely dangerous to attempt when the character you KO'd should probably just be dead in the first place.

People are already abusing this mechanic as much as possible. I don't think we need to make things worse.

Agrik wrote:IMHO ability to participate in work and fight straight after being KOed and HFed is a strange thing itself. I can't help being amazed how can heavily-wounded nearly-dead person do anything other than crawl to the nearest first-aid storage and bed. Ability to HF while KOed is a good save from death but I doubt it should allow much on top of it immediately after KO.

Just off the top of my head, energy and/or stamina probably can be capped at the same % as SHP of MHP, and wounds stat penalties can be based on smth like WoundHP/MaxHP proportion, so nearly-killed char wouldn't be a significant factor in a fight until properly healed.

Agreed on that. Injured hearthlings should have serious (short-term and long-term) stat penalties, as well as reduced weight & damage. There is absolutely no reason why a person on the last 1% of their life should be able to get up and keep fighting at 100% efficiency as if nothing is wrong.

In real life if you get injured, you ability to fight is severely hindered. SHP already heals extremely quickly in a bed, why is getting KO'd such a minor inconvenience?
Last edited by Omnipotent on Tue Apr 30, 2019 9:31 pm, edited 1 time in total.
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Re: So not buying rage offers zero protection?

Postby SnuggleSnail » Tue Apr 30, 2019 7:18 pm

I feel like you're being a bit harsh on the nab for misunderstanding his own circumstances, and therefore giving out incorrect information when you yourself are giving out a lot of incorrect information :oops:
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Re: So not buying rage offers zero protection?

Postby Omnipotent » Tue Apr 30, 2019 7:31 pm

SnuggleSnail wrote:when you yourself are giving out a lot of incorrect information :oops:

Hmm? Where is this incorrect info?

Edit: Are you implying that you have an exploit where you can kill a full health player in only one KO?
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Re: So not buying rage offers zero protection?

Postby SnuggleSnail » Tue Apr 30, 2019 7:48 pm

It prevents the offender from hearthing home for an hour

It's less than hour

and they cannot logout for 3 real-life days after said crime.

It's an in-game month, I think. idk the exact timing, but it's more than 3 days

it's physically impossible to kill someone with a b12 and only one KO if you had over 61% HHP

You did the math wrong, and forgot concussion

exploit where you can kill a full health player in only one KO?

You can kill somebody from full HP in only one KO without the use of an exploit
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Re: So not buying rage offers zero protection?

Postby Omnipotent » Tue Apr 30, 2019 9:24 pm

Your first, third, and fourth points are false. But you may be right on point 2 (outlaw lasting longer than 3 days).

SnuggleSnail wrote:
It prevents the offender from hearthing home for an hour

It's less than hour

Not sure where you got that idea. A quick 5 second search has many different people saying Red Handed lasts around an hour. If it is less time, we're talking extreme semantics. Like maybe a 5-10 minute difference due to time travelling exactly 3.29x faster in-game than in real-life.

SnuggleSnail wrote:
and they cannot logout for 3 real-life days after said crime.

It's an in-game month, I think. idk the exact timing, but it's more than 3 days

There is not much info on this at all. From what I gather... According to Shubla in 2015, the time it lasts is
"About 2 days 16 hours".

The only other post I can find saying anything else about the duration was by spawningmink in 2015.
theft-3 days
battery-5 days
vand- 6 days (?)
murder 9 days

same time as scents last
red handed lasts 1 hour then after it has expired you can port back to hf but not log out"

So we have two different claims. It is absolutely possible Outlaw lasts about the same length as the scent(s) you left. But further testing would need to be done to confirm.

SnuggleSnail wrote:
it's physically impossible to kill someone with a b12 and only one KO if you had over 61% HHP

You did the math wrong, and forgot concussion

I don't know the math for wounds off the top of my head, so I cannot dispute it with 100% certainty. But according to Ozzy (whom has actually done in-game testing),
b12 does 30% hhp maximum, another 5-20% from concussion is 50% max, so you can only kill someone if he is wounded for 50% of his hhp which is stupid, noone with decent stats would go out with such wounds, only noobs that get beaten up by animals. So right now its basically only possible to kill noobs that walk around with 50% hp, more developed players are immortal.

So I could be wrong here, and 51% was the magical number I was looking for. But you were disputing that it would take more health, not less. So this is even less in your favor.

SnuggleSnail wrote:
exploit where you can kill a full health player in only one KO?

You can kill somebody from full HP in only one KO without the use of an exploit

Are you talking about KO'ing someone in water and then having them drown? Because that was not the question (and that is not a kill, its a forced suicide). OP claims he was on land, and died from 100% HHP in one KO. If you do actually know of an exploit to kill someone from full HHP in one KO, you should probably report it to Jorb & Loftar. Because that is not intended AFAIK.
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Re: So not buying rage offers zero protection?

Postby DoctorCookie » Tue Apr 30, 2019 9:37 pm

This thread is one shitty advertisement for this game. Please get it out of here as it is helping noone and not constructive.
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Re: So not buying rage offers zero protection?

Postby MagicManICT » Tue Apr 30, 2019 10:44 pm

DoctorCookie wrote:This thread is one shitty advertisement for this game. Please get it out of here as it is helping noone and not constructive.

We are aware of where this thread is at. Players also need to be aware of the dangers in the game. If it helps others understand those dangers, I'd say it's doing a very good job.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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