Why is steel/animal husbandry/cheese the way it is?

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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Einlanser » Mon Jan 19, 2026 11:52 pm

jorb wrote:
  • Realism: They have vaguely realistic mechanics. E.g. animals need to be tended.
  • What is the alternative? What types of good and well-designed challenges can we present that can serve to make resources valuable?


Hey, since I made this post about cheese, animal husbandry, and steel you've made changes to the first two to make them not suck to do quite so much. To varying degrees anyway.

I applaud those changes and I think they've made the game substantially better for the employed while preserving the constraints on availability of the related resources. The lack of the fail state for not checking at the end of the timer hasn't killed the game, flooded the land with cheese from horizon to horizon, because these processes still take a long time to complete even without the fail state.

The lack of the fail state merely allows folks who prefer not to bit the process to still be able to complete the process, albeit slower and less efficiently, reducing the incentive to not to solve problems. This aids in realism, as I am unable to manifest a new human person to mindlessly follow my commands when I am presented with a difficulty in real life.

Anywho, this logic tracks for all such mechanics. Why not experiment and remove the fail state for silk and steel, too. Folks who bot the process won't be able to do it any faster than they can presently, and people who have families that miss them can participate meaningfully in their villages.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby FaithfulToadd » Thu Jan 22, 2026 8:31 pm

I support this.

Einlanser wrote:Hey, since I made this post about cheese, animal husbandry, and steel you've made changes to the first two to make them not suck to do quite so much.

You'll be chuffed to see they might fix Silk as well. Before long, I'll be raising silkworms, again.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Rebs » Thu Jan 22, 2026 9:48 pm

They really need to just have things "stop" processing instead of resetting progress, or even worse. Cheese is actually kinda fine now you can just leave it in the racks and chill. no need to avoid IRL to move racks etc. hell even Animals now sitting down when food runs out is so nice, I can choose to farm my fodder and feed them on my own time not "Oh shit I gotta log on later as my animals might starve as they ran out of food 2 days ago and I have not had time to harvest my fodder field that takes 2 hours.

Just make things pause instead, simple. Worms sit on the table until moved, fuck the starvation mechanic off. have steel pause its progress until relit. Like fucking imagine if leather or hides rotted away if left on the frames for 2 hours after they cured. its fucking stupid and does not respect peoples time. Said this plenty of times, forcing players to log on to process a industry does not make the game "hard" it just makes the game suck for those who don't want to sacrifice spending time doing IRL things vs Haven.

Needless to say all this sucks even more because of the speed up. it still sucked before though.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Einlanser » Fri Jan 23, 2026 11:17 pm

That's pretty much what they did to fix cheese and it works perfectly, so I'd support that.
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Re: Why is steel/animal husbandry/cheese the way it is?

Postby Hingle_McCringle » Sun Feb 01, 2026 5:59 am

For steel it would be nice if it just slowly ticked backwards. Have a heat mechanic to your steel crucible like a fire, if you let the heat go to low than your wrought iron starts to cool and you progression ticks backward the same speed it ticks up keep the lamp a bit????

I would second it just holding at it what % complete it was at like food and ore smelting does now



The other part you missed in the OP was Silk farming. Would be nice if it was similar to cheese making where each step required you to take it out and out it somewhere else. Eggs go on herb table, worms on herb table go dormant until you take them off and put them in a new structure like a terrarium (glass panes???) Then when they eat in the terrarium and turn into cocoon dormant again unless taken out and put back into the terrarium?
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