vatas wrote:Does somebody have that chart that show recommended AI/UA for various animals?
I wrote this chart a few years back, from anecdotal evidence it still holds up:
ricky wrote:Ants 50hp - 10ua/str/agi
Bat 80hp - 15ua/str/agi
Fox 125hp - 25ua/str/agi
Mouflon 200hp - 35ua/str/agi
Badger 250hp - 40ua/str/agi
Boar 350hp - 50ua/str/agi (you can outrun)
Deer, Aurochs, Wild horse 350hp - 60ua/str/agi (almost all equivalent)
Lynx 400?hp - 65 ua/str/agi
Moose 500hp - 75ua/str/agi
Bear 800hp - 100ua/str/agi
Mammoth ???hp - 150+ua/str/agi
You simply want as much con as possible.
This is probably a safe guideline for hunting.
I prefer ua + chop, you can use mc + sword instead.
If you want to hunt traditionally, you'll want at least an armor class of 15/20 by the time you hunt boar. Probably 30/40 armor class by moose.
Hunting traditionally is a major pain in the ass without a horse because every animal except boar can outrun you.
Hp is a rough estimate.
As far as i can tell, this hasn't changed much. I have 20/20/25 str/agi/ua currently and i was whipped by a badger earlier today. I can kill ants in straight combat without dodging, just attacking and i only take about 10shp damage. Same for foxes, except i take around 25shp.
Important note: grind some animals you're confident fighting until you get a red dodge Badgers and above use a lot of red attacks and you'll be stuck taking a lot of damage if you can't reduce those red openings (source: a badger whipped my ass with a red attack)