New world discoveries

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Re: New world discoveries

Postby Turtlesir » Tue Feb 23, 2016 3:56 pm

no i mean from another source. they regenerate in a global pool, whoever picks it first anywhere gets it.
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Re: New world discoveries

Postby VDZ » Tue Feb 23, 2016 4:00 pm

Turtlesir wrote:no i mean from another source. they regenerate in a global pool, whoever picks it first anywhere gets it.


It doesn't work that way. When somebody else picks it elsewhere, all it means is that it'll take longer for yours to refill, it doesn't disappear from your node. You will inevitably eventually get a resource on your node.
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Re: New world discoveries

Postby shubla » Tue Feb 23, 2016 4:33 pm

Turtlesir wrote:no i mean from another source. they regenerate in a global pool, whoever picks it first anywhere gets it.

Not true.
Would make it too easy to bot.
Also theres some russian that walled geysir in middle of him place. I dont want him getting all of world's supply of brimestones
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Re: New world discoveries

Postby Turtlesir » Tue Feb 23, 2016 4:36 pm

hm thought i read that somewhere but ok, thanks for the correction.:)
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Re: New world discoveries

Postby MagicManICT » Wed Feb 24, 2016 3:18 am

This is my understanding on them. I don't claim it to be accurate. I'm looking at this from a design view and how I might do a similar system based on what is known from the patch notes and a few things I've seen mentioned.

  • There is a global pool. At certain intervals the node pulls from that pool. Items are then available at the node to be harvested. The intervals should be a fixed time as I thought I had read they were random, but was corrected by loftar.
  • Pulling from a node doesn't deplete items already distributed to other nodes.
  • The global pool regenerates at a certain rate per day. When a node pulls from the pool, it gets so many resources; not sure if this is a single at a time, a fixed value, or can be random. This means the global pool can potentially be depleted.

The last might be why people aren't getting new items right now. The regen rate is lower than what people are consuming from nodes, and they're having to compete to get that limited resource.

I'll see if I can keep this post updated and move it to the wiki as we learn which parts are definite and which are still assumptions/presumptions.
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Re: New world discoveries

Postby Airless » Wed Feb 24, 2016 4:14 am

Well I figured it out in my case. I found a theft scent.
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Re: New world discoveries

Postby Amanda44 » Wed Feb 24, 2016 11:43 am

If this helps at all;

My resource node has been empty for 4 days and this morning produced 1 bit ... disappointing slightly, needed 4 bits. :(

(It's brimstone.)
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Re: New world discoveries

Postby Turtlesir » Wed Feb 24, 2016 2:09 pm

data collected on:
http://ringofbrodgar.com/wiki/Localized_Resources

holding out on adding MagicMan's notes on regen until more definite.
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Re: New world discoveries

Postby VDZ » Wed Feb 24, 2016 7:06 pm

Roughly 63 hours have passed between two harvests of my salt node. In both cases, I got two Salt Crystals and the node was empty afterwards.
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Re: New world discoveries

Postby ven » Wed Feb 24, 2016 8:51 pm

VDZ wrote:Roughly 63 hours have passed between two harvests of my salt node. In both cases, I got two Salt Crystals and the node was empty afterwards.

My ice spire still hasn't regenerated since the first day.
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