So not buying rage offers zero protection?

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Re: So not buying rage offers zero protection?

Postby bmjclark » Wed May 01, 2019 12:33 am

For those curious.

-It is impossible (as far as i can tell, if someone can prove otherwise, feel free to do so) to kill someone from 100% hhp in 1 KO with a b12.
-It is 100% possible to kill someone from 100% hhp in 1 KO if you have a cutblade (tested in valhalla). I wouldn't expect this to happen very often to characters with low hhp though tbh since you'll like KO them with the first sting/cleave.
-You cannot bypass the KO protection by having multiple people attack someone from a knarr (tested it, if you want to try it yourself and can prove me wrong feel free).
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: So not buying rage offers zero protection?

Postby pawnchito » Wed May 01, 2019 3:03 am

bmjclark wrote:For those curious.

-It is impossible (as far as i can tell, if someone can prove otherwise, feel free to do so) to kill someone from 100% hhp in 1 KO with a b12.
-It is 100% possible to kill someone from 100% hhp in 1 KO if you have a cutblade (tested in valhalla). I wouldn't expect this to happen very often to characters with low hhp though tbh since you'll like KO them with the first sting/cleave.
-You cannot bypass the KO protection by having multiple people attack someone from a knarr (tested it, if you want to try it yourself and can prove me wrong feel free).


What this dude said is the truth imo. In fact when he said this the first time I said "yep sounds like I died to being a newb". I never actually said it was a bug or due to some odd mechanic. I came to the forums to vent my frustration that you can indeed be killed without rage. The veteran players then explained and even tested it out.

Omnipotent wrote:You were lying about being killed in one hit due to a b12. I'm not you so I don't know what really happened, but it's simply not possible in the games current state. You say you weren't in water so you couldn't have drowned, but something doesn't add up in your story. If you didn't drown and you died from getting attacked, it couldn't have been only one hit. They would have had to aggro you 2+ times.

Be careful about making false claims here. We have a pretty tight knit community around here so word spreads quickly.



I'm pretty sure I described the incident vaguely and didn't in fact say I was one hit due to a b12. My main complaint was that you can still die without rage because I didn't understand the mechanics. I am not trying to make false claims and that wasn't the purpose of my post. As an aside though, it sure sounds like you are a part of a tight night community. You all rocking that knarr proudly? Some tolerance can go a long way friend.

MagicManICT wrote:
DoctorCookie wrote:This thread is one shitty advertisement for this game. Please get it out of here as it is helping noone and not constructive.

We are aware of where this thread is at. Players also need to be aware of the dangers in the game. If it helps others understand those dangers, I'd say it's doing a very good job.


This game is bad ass. There are tons of things in it that are truly unique and special in new and innovative ways. There are HUGE dangers in the game and most of them are the players ignorance of how things work.
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Re: So not buying rage offers zero protection?

Postby SnuggleSnail » Wed May 01, 2019 7:26 am

Not sure where you got that idea. A quick 5 second search has many different people saying Red Handed lasts around an hour. If it is less time, we're talking extreme semantics. Like maybe a 5-10 minute difference due to time travelling exactly 3.29x faster in-game than in real-life.


OK so it's less than an hour, like I said

There is not much info on this at all. From what I gather... According to Shubla in 2015, the time it lasts is


Have you never killed somebody..? There's not much info on it because it's such common knowledge nobody needs to say it aloud

I don't know the math for wounds off the top of my head, so I cannot dispute it with 100% certainty. But according to Ozzy (whom has actually done in-game testing)

...51% was the magical number I was looking for.


It's easy enough that if you don't know it off the top of your head, you don't know it at all.
((X-1)*Y)+(X*Y)+(X*0.05) = max damage with min concussion
((X-1)*Y)+(X*Y)+(X*0.2) = max damage with max concussion
X= mhp, assuming shp is equal to mhp
Y= grievous damage%

Ozzy's post is pretty much correct, you just read it wrong

iT's NoT InTeNdEd

It is tho
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Re: So not buying rage offers zero protection?

Postby Agrik » Wed May 01, 2019 8:05 am

Omnipotent wrote:Agreed on that. Injured hearthlings should have serious (short-term and long-term) stat penalties, as well as reduced weight & damage.
I'd say only short-term. Current wounds ranging up to several days are more or less fine for that. Long-term stat penalties can affect winner/loser disparity too much, and such disparity creates 'snowballing' effect for winners, at least comparative, which effectively pushes losing side out of game until the end of a game session, i.e. world wipe.

Omnipotent wrote:In real life if you get injured, you ability to fight is severely hindered. SHP already heals extremely quickly in a bed, why is getting KO'd such a minor inconvenience?
SHP is not a bodily damage, it's not wounds. As I imagine, it is more of short-term pain, loss of coordination, dizziness, so I wouldn't say it is healed too fast.

SnuggleSnail wrote:It's easy enough that if you don't know it off the top of your head, you don't know it at all.
((X-1)*Y)+(X*Y)+(X*0.05) = max damage with min concussion
((X-1)*Y)+(X*Y)+(X*0.2) = max damage with max concussion
X= mhp, assuming shp is equal to mhp
Y= grievous damage%
Interesting, but this means grievous % is effectively applied twice. Why?

Edit: And what HP would take grievous damage calculation if SHP<HHP<MHP?
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Re: So not buying rage offers zero protection?

Postby SnuggleSnail » Wed May 01, 2019 8:47 am

((SHP-1)*Grievous%)+(MHP*Grievous%)+(MHP*Concussion%)
Current HHP has no effect on HHP damage

Grievous damage is calculated twice because ideally one would damage the victim down to 1 SHP, causing HHP damage equal to the SHP damage done multipled by the weapon's grievous%, followed by a hit equal to or greater than their MHP damaging them for MHP*grievous. Concussion then damages you for between 5% and 20% of your MHP.

It's pretty unlikely somebody will guesstimate your SHP/MHP perfectly, so the damage you take will generally be much lower.
I would also point out 95% of nab slayers either don't know how, or don't put much effort into actually securing kills. A good example would be the vegetables KITOing rageless hermits in their videos, or MightySheep saying 100 blue cleave = death 100% of the time. TBH I think it's far too unlikely for people to die with the current mechanics.
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Re: So not buying rage offers zero protection?

Postby Agrik » Wed May 01, 2019 11:39 am

Thanks. So the reason to all this is that overhitting blow calculates its grievous damage not from a damage really done to a char but from MHP?

I don't get a point to have any arbitrary limit to a weapon damage other than SHP, as the damage of strikes applies only to SHP. Attacks base does not apply to HHP (HHP is damaged by wounds) nor to MHP (which is damaged by CON penalties). And only SHP limit keeps stated grievous % real. Substituting it with some higher limit will only obscurely raise real grievous % IMHO, double in current case.

First idea I've got is to limit base for grievous damage calculation with SHP (left). This will make lowering HHP to 0 nearly impossible though, so will also require possibility to damage 0 SHP (or it is 1 SHP? can't remember) KOed chars with Rage. While raising % on weapons and moves if needed to keep it as grievous as needed. Or, in case modifying MHP-capping is too much, at least cap grievous damage itself with SHP-1.
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Re: So not buying rage offers zero protection?

Postby DoctorCookie » Sat May 04, 2019 6:50 am

MagicManICT wrote:
DoctorCookie wrote:This thread is one shitty advertisement for this game. Please get it out of here as it is helping noone and not constructive.

We are aware of where this thread is at. Players also need to be aware of the dangers in the game. If it helps others understand those dangers, I'd say it's doing a very good job.


No, I am sorry but you are not aware and I cannot let it stand. This was a thread about if you dont have rage you should not be killed by weapons that you cannot access. It turned into a "debate, " if you can call it that, about whether the OP was a retard or a liar that was trying to get an emergency patch in the game that allowed Nidbanes to instantly kill the Titans that called him a retard and a liar into this game immediately. Regardless of the experts that called him a liar and retard, the OP was left with really no recourse but to abandon his legitimate thoughts and recoil to"I love this game." I also love this game, and I am not arguing in this thread about the merits of risk. I am arguing that once again a legit argument about a mechanic has been shouted down, the OP has been called retarded and a liar, obviously he is neither, and the real chance to make this game better has been lost.
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Re: So not buying rage offers zero protection?

Postby Avu » Sat May 04, 2019 8:54 am

I have to agree with DoctorCookie.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: So not buying rage offers zero protection?

Postby shubla » Sat May 04, 2019 11:02 am

Fuck noobs and players in general - probably jorb and loftar
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Re: So not buying rage offers zero protection?

Postby uncleseano » Sat May 04, 2019 4:41 pm

DoctorCookie wrote:
MagicManICT wrote:
DoctorCookie wrote:This thread is one shitty advertisement for this game. Please get it out of here as it is helping noone and not constructive.

We are aware of where this thread is at. Players also need to be aware of the dangers in the game. If it helps others understand those dangers, I'd say it's doing a very good job.


No, I am sorry but you are not aware and I cannot let it stand. This was a thread about if you dont have rage you should not be killed by weapons that you cannot access. It turned into a "debate, " if you can call it that, about whether the OP was a retard or a liar that was trying to get an emergency patch in the game that allowed Nidbanes to instantly kill the Titans that called him a retard and a liar into this game immediately. Regardless of the experts that called him a liar and retard, the OP was left with really no recourse but to abandon his legitimate thoughts and recoil to"I love this game." I also love this game, and I am not arguing in this thread about the merits of risk. I am arguing that once again a legit argument about a mechanic has been shouted down, the OP has been called retarded and a liar, obviously he is neither, and the real chance to make this game better has been lost.



Beautifully said
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