Grand List of Simple Questions

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Re: Grand List of Simple Questions

Postby shubla » Fri Jul 27, 2018 11:31 am

Farn wrote:What is the quality formula for silk filaments?

It is softcapped by the cube root of sew*farm*dex, cauldron and water do not matter.
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Re: Grand List of Simple Questions

Postby Farn » Fri Jul 27, 2018 11:36 am

shubla wrote:It is softcapped by the cube root of sew*farm*dex, cauldron and water do not matter.


I know for sure that that is not the case, as my filaments are of a significantly higher quality than my cocoons.
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Re: Grand List of Simple Questions

Postby KitsuneG » Fri Jul 27, 2018 2:18 pm

Farn wrote:
shubla wrote:It is softcapped by the cube root of sew*farm*dex, cauldron and water do not matter.


I know for sure that that is not the case, as my filaments are of a significantly higher quality than my cocoons.



http://ringofbrodgar.com/wiki/Silk_Filament

updated page - this is a right formula.
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Re: Grand List of Simple Questions

Postby vatas » Sun Jul 29, 2018 5:43 am

Can you smoke opium without getting Dragon's Bite and is it practical to use on a wound that's closer to 100 points?
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Re: Grand List of Simple Questions

Postby DDDsDD999 » Sun Jul 29, 2018 7:27 am

vatas wrote:Can you smoke opium without getting Dragon's Bite and is it practical to use on a wound that's closer to 100 points?

If you look at the dragon's bite buff, there's a little number. Every time it heals a wound, it goes down by the amount healed. I think you try to keep the buff going as long as possible, without letting it go away with a high number.
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Re: Grand List of Simple Questions

Postby SomeRetard » Sat Aug 04, 2018 11:36 am

Each batch of a crop which is planted in the same area (~2 minimaps), time (~5 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. Each of the 3 qualities has its own modifier in this way, which oscillates between two random values over the course of the 5 hours.

Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - Gardening, Plant Lore and Druidic Rite; you will not get additional seeds if the harvesting character lacks these skills.

Crop byproducts, like Straw or Finer Plant Fibre, are of the same quality as the planted seed.

To maximize quality gain, it is advisable to take any given quality of seed and split it up into multiple plantings. With maximum skills, plants will yield three times their number in plantings-worth of seed. Planting in three phases, at least 5 hours apart will give you three chances to score the +5. Whatever the results, the highest quality seed will be sufficient to repeat the planting. If expanding the crops is a priority, two plantings leaves enough seed to expand each planting by 50%. This method avoids the downside of a bad RNG result unless all three plantings roll poorly (which is unlikely). Therefore, doing this will consistently increase average seed quality, and thus product quality, over time.


The RoB wiki on farming references old 3 qualities thing, and I am thus concerned it's information is out of date. Just wanted to verify, is this still the optimal way to set up a quality patch?
Additonally, I came across some posts from last world claiming there are hidden growth speed nodes for crops. Is that still the case?

It seems to be the same few people mostly answering questions here. Thanks for the help, guys :)
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Re: Grand List of Simple Questions

Postby Granger » Sat Aug 04, 2018 11:53 am

Tri-Quality is history. Crops still have local speed nodes, afaik. The replant timing thing was changed in the Post Rose Update.
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Re: Grand List of Simple Questions

Postby ZeggyZon » Mon Aug 06, 2018 11:47 am

I searched but couldnt find an answer.

Are domesticated animals sheep, cows, goats, pigs, and horses softcapped by their food? I always assumed they were in this current version of hafen but now I'm not sure. In the old version the animals stats showed quality of food they ate and were softcapped by that, but this hafen that stat is no longer there. I know for a fact that chickens and rabbits are softcapped by the average of their food and water.

EDIT: Ok I searched again and found 1 result that claimed fodder does softcap breeding.
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Re: Grand List of Simple Questions

Postby bananenmarmelade » Mon Aug 06, 2018 9:48 pm

Is it possible to set up a village in an existing realm? I trying to set up a new village and constantly get the message, that the land is already ruled. Checked the surroundings and also underground for village idols or banners, but seem to be unable to find some. Do I need to remove the border cairns as well? That would be a pity because of losing all the associated blessings.
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Re: Grand List of Simple Questions

Postby infectedking3 » Mon Aug 06, 2018 10:19 pm

bananenmarmelade wrote:Is it possible to set up a village in an existing realm? I trying to set up a new village and constantly get the message, that the land is already ruled. Checked the surroundings and also underground for village idols or banners, but seem to be unable to find some. Do I need to remove the border cairns as well? That would be a pity because of losing all the associated blessings.

Village claims need to be 100tiles away from eachother's claims in order to be built, you must be trying to build the village idol within roughly 151tiles distance of another claim, otherwise it shouldn't state that. (Also has nothing to do with realms or personal claims)
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