Farn wrote:What is the quality formula for silk filaments?
It is softcapped by the cube root of sew*farm*dex, cauldron and water do not matter.
Farn wrote:What is the quality formula for silk filaments?
shubla wrote:It is softcapped by the cube root of sew*farm*dex, cauldron and water do not matter.
Farn wrote:shubla wrote:It is softcapped by the cube root of sew*farm*dex, cauldron and water do not matter.
I know for sure that that is not the case, as my filaments are of a significantly higher quality than my cocoons.
vatas wrote:Can you smoke opium without getting Dragon's Bite and is it practical to use on a wound that's closer to 100 points?
Each batch of a crop which is planted in the same area (~2 minimaps), time (~5 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. Each of the 3 qualities has its own modifier in this way, which oscillates between two random values over the course of the 5 hours.
Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - Gardening, Plant Lore and Druidic Rite; you will not get additional seeds if the harvesting character lacks these skills.
Crop byproducts, like Straw or Finer Plant Fibre, are of the same quality as the planted seed.
To maximize quality gain, it is advisable to take any given quality of seed and split it up into multiple plantings. With maximum skills, plants will yield three times their number in plantings-worth of seed. Planting in three phases, at least 5 hours apart will give you three chances to score the +5. Whatever the results, the highest quality seed will be sufficient to repeat the planting. If expanding the crops is a priority, two plantings leaves enough seed to expand each planting by 50%. This method avoids the downside of a bad RNG result unless all three plantings roll poorly (which is unlikely). Therefore, doing this will consistently increase average seed quality, and thus product quality, over time.
bananenmarmelade wrote:Is it possible to set up a village in an existing realm? I trying to set up a new village and constantly get the message, that the land is already ruled. Checked the surroundings and also underground for village idols or banners, but seem to be unable to find some. Do I need to remove the border cairns as well? That would be a pity because of losing all the associated blessings.
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