Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Grand List of Simple Questions

Postby ErdTod » Sun Feb 17, 2019 1:22 pm

When aggroed in PvP, does the combat realtion for you (being the target) start just like for animals, i.e. half a screen away, or doest it start only when the attacker gets close, or makes first attack, or..?
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Re: Grand List of Simple Questions

Postby MagicManICT » Sun Feb 17, 2019 3:05 pm

Ozzy123 wrote:
Noogia wrote:do you still need rage to summon a nidbane?

you never did

Aye.

jorb wrote:Nidbanes can no longer be summoned using character specific scents -- assault, battery, and murder -- committed against characters lacking the "Rage" skill. Killing an entirely fresh alt spawn will, thus, no longer imply having Nidbanes sent after you. Crimes against property -- Vandalism and Theft -- are unaffected by this. At least in part adressing this.
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Re: Grand List of Simple Questions

Postby Doradus » Sun Feb 17, 2019 7:13 pm

Can catapult/ram enter/exit a cave entrance? and also how should I protect my base from possible raiders that can come from a cave entrance?
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Re: Grand List of Simple Questions

Postby ErdTod » Sun Feb 17, 2019 7:20 pm

Doradus wrote:Can catapult/ram enter/exit a cave entrance? and also how should I protect my base from possible raiders that can come from a cave entrance?


Try to level down the cliff around cave entrance, so you can put a palisade around it with visitors gate. Or you can put a claim near the entrance from the inside, and put up a pali there (tiles in a radius around the entrance can't be dug out)
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Re: Grand List of Simple Questions

Postby MagicManICT » Mon Feb 18, 2019 3:52 am

My understanding is that any vehicles can pass through a cave entrance. I'm not sure anyone has tested with catapult or ram. Personally, i have issues with wheelbarrows working right.
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Re: Grand List of Simple Questions

Postby budzilla » Mon Feb 18, 2019 6:46 am

Any way to remove this cliff without having to wrecking ball the pali?
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Re: Grand List of Simple Questions

Postby beefy » Mon Feb 18, 2019 3:42 pm

beefy wrote:Assuming i found a salt basin with 2/5 how long would it take to get more salt in it?
And it's hardcapped only by cooking?


i again see the salt in the salt basin :)
My Question: i have the feeling that nobody knows the salt basin, does the salt spawn faster when already salt in it or is it the same amount of time if it's empty or filled but not full?

And is this basin just Q10 salt or is there something else i need to push up on my stats?
My Cooking is on 18 and i still get only q10 salt. (My only abilities <10 are MC and Marksmanship and no Attribute still on 10 ...)
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Re: Grand List of Simple Questions

Postby kirion » Mon Feb 18, 2019 5:05 pm

Got another question :

When i apply a medicine to a wound, i see a percentage next to the applied med, like "Yarr! 16%", what is the meaning of that %?
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Re: Grand List of Simple Questions

Postby Sevenless » Mon Feb 18, 2019 5:06 pm

kirion wrote:Got another question :

When i apply a medicine to a wound, i see a percentage next to the applied med, like "Yarr! 16%", what is the meaning of that %?


I'm pretty sure no one actually knows. It's thought to reflect quality of treatment, but 0% Yarr! heals very quickly. If it is impacting treatment quality somehow, the effect is still mostly overshadowed by the base healing speed being so different between medicines.

Anyone who knows more feel free to correct.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Re: Grand List of Simple Questions

Postby Ferinex » Mon Feb 18, 2019 6:28 pm

Heads up: looks like cupboards now decay on claims again if kept outdoors. Thankfully that was only 1 cupboard for me so not too much of a burn
i guess they never miss huh
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