Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Grand List of Simple Questions

Postby Draguslayer » Wed Apr 10, 2019 8:22 am

Where can i spend lowq coal from tar kilns? Have something like 30 stockpiles of them already and literally no idea where to spent all of this
Draguslayer
 
Posts: 42
Joined: Fri Jan 14, 2011 4:29 pm

Re: Grand List of Simple Questions

Postby Aceb » Wed Apr 10, 2019 8:24 am

Draguslayer wrote:Where can i spend lowq coal from tar kilns? Have something like 30 stockpiles of them already and literally no idea where to spent all of this


Fuel for any campfires, bonfires, cauldrons, etc.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Grand List of Simple Questions

Postby Draguslayer » Wed Apr 10, 2019 8:33 am

6 people in village, we don't use so much simple fuel. So, all this sources to spent coal still very much not enough
Draguslayer
 
Posts: 42
Joined: Fri Jan 14, 2011 4:29 pm

Re: Grand List of Simple Questions

Postby Amanda44 » Wed Apr 10, 2019 9:04 am

^^ yeah it's a shame we can't build with it, other than the snowman, which is useless outside of the winter months ofc, or use it in curios.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Grand List of Simple Questions

Postby Sevenless » Wed Apr 10, 2019 10:44 am

Draguslayer wrote:Where can i spend lowq coal from tar kilns? Have something like 30 stockpiles of them already and literally no idea where to spent all of this


Try pressing A>Y
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Grand List of Simple Questions

Postby uncleseano » Wed Apr 10, 2019 5:47 pm

Is there a handy list of what agility/str/combat skills are needed to tackle each animal? I remember seeing once a few years back but I can't seem to find anything anymore
User avatar
uncleseano
 
Posts: 560
Joined: Thu Apr 22, 2010 7:23 pm

Re: Grand List of Simple Questions

Postby MagicManICT » Wed Apr 10, 2019 6:41 pm

uncleseano wrote:Is there a handy list of what agility/str/combat skills are needed to tackle each animal? I remember seeing once a few years back but I can't seem to find anything anymore

Check the "H&H Guides" stickied in this forum. Zebratul's combat guide has them listed, though it's an estimate. A proper combat deck is going to be needed for anything bigger than a bat. viewtopic.php?f=42&t=54070
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: Grand List of Simple Questions

Postby uncleseano » Wed Apr 10, 2019 7:32 pm

MagicManICT wrote:
uncleseano wrote:Is there a handy list of what agility/str/combat skills are needed to tackle each animal? I remember seeing once a few years back but I can't seem to find anything anymore

Check the "H&H Guides" stickied in this forum. Zebratul's combat guide has them listed, though it's an estimate. A proper combat deck is going to be needed for anything bigger than a bat. viewtopic.php?f=42&t=54070


Spot on, thanks. I just wanted a rough idea
User avatar
uncleseano
 
Posts: 560
Joined: Thu Apr 22, 2010 7:23 pm

Re: Grand List of Simple Questions

Postby Asgaroth22 » Wed Apr 10, 2019 9:28 pm

Ring of Brodgar wrote:whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range which become unsupported after the removal of the mine support, the removal will cause a cave in. This also means that you can now tear down mine supports without cave ins, if you still have proper support around it

Will removing one support cause damage to another support that's covering the same area? Like preventing a cave-in?
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”

Douglas Adams

W3-W13 - mostly hermit, with a few brief periods as a crafter/farmer to various villages
User avatar
Asgaroth22
 
Posts: 624
Joined: Mon Jan 09, 2012 8:08 pm

Re: Grand List of Simple Questions

Postby bmjclark » Thu Apr 11, 2019 4:28 am

Asgaroth22 wrote:
Ring of Brodgar wrote:whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range which become unsupported after the removal of the mine support, the removal will cause a cave in. This also means that you can now tear down mine supports without cave ins, if you still have proper support around it

Will removing one support cause damage to another support that's covering the same area? Like preventing a cave-in?


From what i've seen, no.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4010
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

PreviousNext

Return to How do I?

Who is online

Users browsing this forum: Claude [Bot], Trendiction [Bot] and 87 guests