uncleseano wrote:Is there a list of recommended clothing and gilding sets around?
uncleseano wrote:What animals can and cannot break things? Starting to tame now and I wanna see about jumping in and out of the Stonestead to lower openings
I believe Jorb said that the percentage is the chance the wound will get worse by interacting with other wounds.uncleseano wrote:I have a gauze over a wound that says 0% below it since last night. Does that mean it's not healing? Or the gauze is too low Q to work or something?
Ardennesss wrote:I believe Jorb said that the percentage is the chance the wound will get worse by interacting with other wounds.uncleseano wrote:I have a gauze over a wound that says 0% below it since last night. Does that mean it's not healing? Or the gauze is too low Q to work or something?
jorb wrote:Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.
MagicManICT wrote:Ardennesss wrote:I believe Jorb said that the percentage is the chance the wound will get worse by interacting with other wounds.uncleseano wrote:I have a gauze over a wound that says 0% below it since last night. Does that mean it's not healing? Or the gauze is too low Q to work or something?
My understanding of it is to look at it as "wound protection." here's the quote from jorb:jorb wrote:Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.
Stitch patches suck in every way except this. The worst I've used, about q20, was around 50%. The last I used had a value of almost 80%. I forget the quality off hand. Compare to waybroad, typicall <10%, and gauze, around 20% from what i've seen at qualities I have access to.
Doradus wrote:How do foragables respawn? Is it after a fixed period no one has been there or it checks in intervals and if no one is around during the check, it reloads map?
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