qoonpooka wrote:Search isn't giving me this one: Boat wikis talk about "Deep Water" and "Oceans."
Will the deep water at the center of rivers kill a dugout/rowboat? Or is there a third tier of water that is visually distinct and I'll know it when I see it?
abt79 wrote:qoonpooka wrote:Search isn't giving me this one: Boat wikis talk about "Deep Water" and "Oceans."
Will the deep water at the center of rivers kill a dugout/rowboat? Or is there a third tier of water that is visually distinct and I'll know it when I see it?
The Ocean "Deepest Water" does not occur in freshwater, and therefore will never be in rivers. As you assume, it is a visually distinct third tier, but saltwater is also visually distinct from freshwater (a greener turquoise as compare to freshwater's blue) so you'll know when you're entering an ocean.
In short, rivers and lakes will never damage your boat (unless you enter a Whirlpool) and you have to go pretty far into a massive ocean to enter this deepest tier of water.
abt79 wrote:qoonpooka wrote:Search isn't giving me this one: Boat wikis talk about "Deep Water" and "Oceans."
Will the deep water at the center of rivers kill a dugout/rowboat? Or is there a third tier of water that is visually distinct and I'll know it when I see it?
The Ocean "Deepest Water" does not occur in freshwater, and therefore will never be in rivers. As you assume, it is a visually distinct third tier, but saltwater is also visually distinct from freshwater (a greener turquoise as compare to freshwater's blue) so you'll know when you're entering an ocean.
In short, rivers and lakes will never damage your boat (unless you enter a Whirlpool) and you have to go pretty far into a massive ocean to enter this deepest tier of water.
qoonpooka wrote:Followup: Does a rowboat need to be tarred for river/lake travel
kabuto202 wrote:Is there some sort of prevention from having new characters randomly spawn within the same tile as an active claim? I have a new hearthfire near my base (in render radius on spawn) and I'm not sure if it's just a random newbie or if it's a scout alt for the inevitable zerg raid.
kabuto202 wrote:Is there some sort of prevention from having new characters randomly spawn within the same tile as an active claim? I have a new hearthfire near my base (in render radius on spawn) and I'm not sure if it's just a random newbie or if it's a scout alt for the inevitable zerg raid.
Users browsing this forum: ChatGPT [Bot], Claude [Bot] and 30 guests