vatas wrote:Spacecpp wrote:What happened to towercaps? They aren't giving mine support radius anymore.
Which client?
Definitely not the Default (or Ender) client. So that kinda leaves some outdated none "Render" custom client.
vatas wrote:Spacecpp wrote:What happened to towercaps? They aren't giving mine support radius anymore.
Which client?
vatas wrote:I can't find anythng more solid than this thread: viewtopic.php?f=47&t=66459
Archiplex wrote:The bug is that caveins are supposed to be stopped if there are ANY supports in range, allowing you to build supports near a towercap and then chop down the towercap safely.
The issue is that this doesn't always work, and that occasionally caveins will happen even in protected areas. This isn't unique to towercaps, either- it's happened plenty of times to me when a pillar breaks while you're mining- even if the area is supported by another pillar, the cavein somehow still occurs in it.
Easier to notice with towercaps as they are often planted and chopped within very supported regions.
jorb wrote:Key Fixes
-----------------------
- Supports, they can be safely removed if they have never prevented a cave in.
mvgulik wrote:vatas wrote:Spacecpp wrote:What happened to towercaps? They aren't giving mine support radius anymore.
Which client?
Definitely not the Default (or Ender) client. So that kinda leaves some outdated none "Render" custom client.
valik185 wrote:java.lang.RuntimeException: Delayed error in resource gfx/hud/mmap/plo (v5), from forking source backed by HTTP res source (https://game.havenandhearth.com/hres/)
Check if they're near a grid border, if I remember correctly tethering animals to objects in separate grids to where they're standing can cause issues.valeriesusanne wrote:I have a "just wondering" question...
I keep a couple of horses handy at hitching posts for quick access. I've noticed over the past couple of weeks that - quite consistently - one of them will be untethered walking around. Not a huge problem, they can't get out of my palisade, but they will wander out of range of the troughs. Just wondering if this might be a bug, or if there is some mechanic involved that I'm not understanding. The hitching posts are right next to each other - do they get tangled up and one breaks free? (like my real life horses have been known to do)
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