25/08/2016 Update - New implementations info thread

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Re: 25/08/2016 Update - New implementations info thread

Postby Amanda44 » Wed Aug 31, 2016 10:09 am

infectedking wrote:
Amanda44 wrote:^^ Haha, that's pretty neat! Imagine if he had been skinned though ... lol.

That's the issue, it was skinned.

Oh, was it, I thought it had just been laying there dead but unskinned ... so it's coat just appeared then.
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Re: 25/08/2016 Update - New implementations info thread

Postby infectedking » Wed Aug 31, 2016 10:12 am

Amanda44 wrote:
infectedking wrote:
Amanda44 wrote:^^ Haha, that's pretty neat! Imagine if he had been skinned though ... lol.

That's the issue, it was skinned.

Oh, was it, I thought it had just been laying there dead but unskinned ... so it's coat just appeared then.

It's coat appeared, all it's meat and everything came back, it's healthy again :D
https://www.youtube.com/watch?v=VauzhTAuoFw
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Re: 25/08/2016 Update - New implementations info thread

Postby Amanda44 » Wed Aug 31, 2016 11:20 am

infectedking wrote:https://www.youtube.com/watch?v=VauzhTAuoFw
this is me right now.

:D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: 25/08/2016 Update - New implementations info thread

Postby azrid » Thu Sep 01, 2016 9:04 am

hot off the racks

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Made from feta outside.

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Made from pecorino inside mine.
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Re: 25/08/2016 Update - New implementations info thread

Postby Iva » Thu Sep 01, 2016 2:35 pm

Halloumi turns into generic gouda in all placements, so don't waste you cheese.
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Re: 25/08/2016 Update - New implementations info thread

Postby linkfanpc » Fri Sep 02, 2016 2:59 pm

Amanda44 wrote:
infectedking wrote:https://www.youtube.com/watch?v=VauzhTAuoFw
this is me right now.

:D


Lol, been wanting to watch that. The trailer was just...briliant!

I'VE GOT DA POWAH! *Fire hydrant explodes*
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Re: 25/08/2016 Update - New implementations info thread

Postby Amanda44 » Sat Sep 03, 2016 9:34 am

Update to the new tanning material;

Once soaked in tanning fluid for approx 24 rl hrs ...

Image

For Enjoyment;

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Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: 25/08/2016 Update - New implementations info thread

Postby Redlaw » Sun Sep 04, 2016 1:57 am

Amanda44 wrote:Update to the new tanning material;

Once soaked in tanning fluid for approx 24 rl hrs ...

Image

For Enjoyment;

Image


Well if it works like bark after that then it is a lengthy but powerfull way to get a jump in Q, Troll stuff pushing q....
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Re: 25/08/2016 Update - New implementations info thread

Postby Amanda44 » Mon Sep 05, 2016 2:20 am

^^ Yes, it works like bark afterwards only you only need one per full tanning tub.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: 25/08/2016 Update - New implementations info thread

Postby Enjoyment » Mon Sep 05, 2016 8:31 am

Sorry - was little busy on this week. Will try to update the topic with new info today. Also, will try to create "Sheep cheese thread" with some new info, if things go straight (no promises on that though).
UPD: Also, would be good to know - is tanning fluid quality inflict the future quality of *that thing* after soaking period? in other words - should we soak it in bark once to create better q tanning fluid, than soak in that fluid for even more better q, etc. until it hits the cap from water (generally the q of *tt* will be higher than water)?
English is neither my native lang, nor my best side...
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