romovs wrote:Has anyone figured out how exactly quality rounding goes when building kilns or other things for that matter?
Appears to function the same way as in previous worlds, except you have 3 aspects now Avg (avg of ingredient 1, avg of ingredient 2, etc)
So to make a quick example, you have an item that needs 2 stone and 4 clay. you have clay of q10/10/20, q10/10/10, q30/15/10, and q20/20/20, and stone of q10/15/12, q15/30/10. The average of the clay is q17/13/15 and stone is q12/22/11. For the item you're crafting, the quality should then become q14/17/13.