Combat Guide by Flameturtle

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Combat Guide by Flameturtle & Friends

Postby Sevenless » Mon Sep 14, 2015 8:09 pm

banok wrote:I was able to defend vs boars green/blue attacks for a good while at 42 UA. then suddenly got hit for like 160 shp / 25 hhp. so guess they go some other type of attack with IP that will rape you through blue/green.


A lot of animals use yellow with IP moves.
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Re: Combat Guide by Flameturtle & Friends

Postby Zeler » Mon Sep 14, 2015 8:24 pm

Has anyone tested Chop damage with swords? I wonder if we will have one-shot potential with bronze/militia swords.
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Re: Combat Guide by Flameturtle & Friends

Postby Hervarth » Mon Sep 14, 2015 8:35 pm

Has anyone else unlocked Think? I can't seem to get it :( have got everything else I've seen mentioned - wondering if my character isn't intelligent enough :p
I will test chop damage with a sword quite soon, im sure people have since i've seen a few swords floating around...

Another question... What do people think of decks with more than 5 cards? I miss the old days of legacy where you had hundreds of things to choose from. Right now if i put more than 5 cards, I can get royally screwed by rng and potentially get nothing i can use at the start of combat... Wondering if anyone has any tips to make a more varied deck work.
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Re: Combat Guide by Flameturtle & Friends

Postby pimotimo » Mon Sep 14, 2015 11:55 pm

Zeler wrote:Has anyone tested Chop damage with swords? I wonder if we will have one-shot potential with bronze/militia swords.

around 100 with q9 sword (40-50str)
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Re: Combat Guide by Flameturtle & Friends

Postby Hervarth » Tue Sep 15, 2015 12:10 am

pimotimo wrote:
Zeler wrote:Has anyone tested Chop damage with swords? I wonder if we will have one-shot potential with bronze/militia swords.

around 100 with q9 sword (40-50str)

What kind of sword? thanks!
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Re: Combat Guide by Flameturtle & Friends

Postby banok » Tue Sep 15, 2015 1:10 am

Hervarth wrote:Has anyone else unlocked Think? I can't seem to get it :( have got everything else I've seen mentioned - wondering if my character isn't intelligent enough :p
I will test chop damage with a sword quite soon, im sure people have since i've seen a few swords floating around...

Another question... What do people think of decks with more than 5 cards? I miss the old days of legacy where you had hundreds of things to choose from. Right now if i put more than 5 cards, I can get royally screwed by rng and potentially get nothing i can use at the start of combat... Wondering if anyone has any tips to make a more varied deck work.


I dont like using more than 6 myself. just becomes too unreliable and confusing, but I imagine if you only use one deck enough times over you get used to it.

cant think of any scenario where you would want more than 1 copy of a move tho, seems really stupid but could be I'm missing something.

also on move discovery seems very random to me. not like in OP where you get certain moves from certain animals, feels like you can get pretty much anymove just as different probabilities for different animals. and for me mostly just the same copies of existing moves :?
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Re: Combat Guide by Flameturtle & Friends

Postby Sevenless » Tue Sep 15, 2015 2:00 am

banok wrote:I dont like using more than 6 myself. just becomes too unreliable and confusing, but I imagine if you only use one deck enough times over you get used to it.

cant think of any scenario where you would want more than 1 copy of a move tho, seems really stupid but could be I'm missing something.


You're completely limiting yourself from using the more complex moves that require IP. You still need basic moves to use while you build IP, IP building moves, AND the IP moves themselves.

Heck if I know how to make that work, I just know someone will.
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Re: Combat Guide by Flameturtle & Friends

Postby CloudJhi » Tue Sep 15, 2015 2:38 am

Sevenless wrote:
banok wrote:I dont like using more than 6 myself. just becomes too unreliable and confusing, but I imagine if you only use one deck enough times over you get used to it.

cant think of any scenario where you would want more than 1 copy of a move tho, seems really stupid but could be I'm missing something.


You're completely limiting yourself from using the more complex moves that require IP. You still need basic moves to use while you build IP, IP building moves, AND the IP moves themselves.

Heck if I know how to make that work, I just know someone will.

Practice is what makes it work. I use knock its teeth out and kick since I unlocked both, and both moves require IP. I really don't find it difficult to use a 9 card deck :roll:
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Re: Combat Guide by Flameturtle & Friends

Postby Sevenless » Tue Sep 15, 2015 2:41 am

CloudJhi wrote:Practice is what makes it work. I use knock its teeth out and kick since I unlocked both, and both moves require IP. I really don't find it difficult to use a 9 card deck :roll:


I'm not particularly good at that type of combat heh, my ability to multi-task is about zero. I'm fated to be a 5 card decker forever probably :P But people who don't suck like me shouldn't hold themselves back from learning more for sure.
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Re: Combat Guide by Flameturtle & Friends

Postby Hervarth » Tue Sep 15, 2015 3:18 am

CloudJhi wrote:
Sevenless wrote:
banok wrote:I dont like using more than 6 myself. just becomes too unreliable and confusing, but I imagine if you only use one deck enough times over you get used to it.

cant think of any scenario where you would want more than 1 copy of a move tho, seems really stupid but could be I'm missing something.


You're completely limiting yourself from using the more complex moves that require IP. You still need basic moves to use while you build IP, IP building moves, AND the IP moves themselves.

Heck if I know how to make that work, I just know someone will.

Practice is what makes it work. I use knock its teeth out and kick since I unlocked both, and both moves require IP. I really don't find it difficult to use a 9 card deck :roll:


How do you avoid starting out with nothing you can actually do with 0ip? Do you run multiple copies of some cards? I'm really interested to learn how you've made this work.
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