mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
_Scipio wrote:I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
Sevenless wrote:_Scipio wrote:I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
Hearth fire outside blocking the door. Ancient trick that works until people get vandalism skill (2-3 more days).
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
_Scipio wrote:Sevenless wrote:_Scipio wrote:I'm wondering how I keep random people that wander by from stealing my things. Currently I'm trying to build a cabin, but how do I keep people out?
Hearth fire outside blocking the door. Ancient trick that works until people get vandalism skill (2-3 more days).
Thanks, how do I make the hearthfire?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
wickerman_156 wrote:If you're more than one in your camp, me and my friends used this technique in the previous world before we got a real wall up:
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Keeps everyone but vandals out.
MagicManICT wrote:Problem is... if you can bash that HF, you can bash the fence much, much easier.
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