Combat Guide by Flameturtle

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Combat Guide by Flameturtle

Postby Archiplex » Wed Sep 02, 2015 1:52 pm

Flameturtle wrote:I will add everything now, than ks for the input everyone.

proknah wrote:Can you please explain more on martial arts & combat schools tab? What does 2/2 and 0/2 mean?


I'll also update this with a more clear explanation.

Yeild Ground from a BOAT?



Yes! I hunt and kill wild boats native to forests on a daily basis :P

No, typo for a Boar.


By the way: Flame, could you link this thread in the OP? viewtopic.php?f=42&t=40622

It has several other combat/hunting based threads in it (Including my hunting thread which has more health values. By the way, levels are still in the game and animals have variable health.)
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
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Re: Combat Guide by Flameturtle & Friends

Postby Zeler » Wed Sep 02, 2015 2:32 pm

I tested some diffrences in UA level in sparing, but I won't do any math on it, since im pretty bad with numbers.

With 15 STR and 10 UA I was doing 18 damage with Left Hook. While my friend with 5 UA was defending, I was doing 2-3 damage, taking 100% of his Sidestep down. While I was defending the same way, he was taking 86% of my Sidestep. I don't know if STR affects defences, but he had 8 STR after healing a wound.

I don't know if it gives any information, but if it helps someone, that will be enough.

Edit: Also, with 10 UA, badger took 152% of my Backhanded defenses.
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Re: Combat Guide by Flameturtle & Friends

Postby rewan » Wed Sep 02, 2015 3:13 pm

Image
http://puu.sh/jXm8k/a974a18f0e.jpg
Kick:
IP: 1+1
Weight: Unarmed Combat
Attack Type: Sweeping
Damage: 25
Grievous Damage: 15%
Cooldown: 45

get it from ant
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Re: Combat Guide by Flameturtle & Friends

Postby Flameturtle » Wed Sep 02, 2015 6:12 pm

I genuinely put my boat out to sea and tried to fight it, thanks to that picture.

Will add kick, thankyou, and will link the Hermitarium.
Flamturtle's Haven & Hearth 2.0 Combat Guide! http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=40466 - Remade for its 5th Anniversary!
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Re: Combat Guide by Flameturtle & Friends

Postby Hervarth » Thu Sep 03, 2015 1:12 am

Does anyone know if you get combat discoveries in pvp? It seems to me that you dont in spars, and I hope you can't in actual combat... or someone can just exploit their way to all the moves without risking anything.
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Re: Combat Guide by Flameturtle & Friends

Postby Flameturtle » Thu Sep 03, 2015 1:41 am

Really hoping it doesn't pop up in pvp, not so much for the grind aspect, but for the potential of getting heavily screwed out of a move you needed at the time.
Flamturtle's Haven & Hearth 2.0 Combat Guide! http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=40466 - Remade for its 5th Anniversary!
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Re: Combat Guide by Flameturtle & Friends

Postby CloudJhi » Thu Sep 03, 2015 3:16 am

UA 11.
Bats use sweeping and backhanded attacks.
Did between 102-108% damage per hit.
Couldn't pay enough attention to the damage I was dealing, but suffice to say I went down before it did. Time to lick my wounds, thank jorbtar for healing while offline.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Re: Combat Guide by Flameturtle & Friends

Postby blazsword » Thu Sep 03, 2015 7:00 am

Could you show us how to fight ants? Would be helpful!
Thank you SacreDoom for the awesome profile picture you made!
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Re: Combat Guide by Flameturtle & Friends

Postby Archiplex » Thu Sep 03, 2015 7:47 am

Gained from a boar with a bow equipped.

Image
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
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Re: Combat Guide by Flameturtle & Friends

Postby CloudJhi » Thu Sep 03, 2015 11:52 am

CloudJhi wrote:UA 11.
Bats use sweeping and backhanded attacks.
Did between 102-108% damage per hit.
Couldn't pay enough attention to the damage I was dealing, but suffice to say I went down before it did. Time to lick my wounds, thank jorbtar for healing while offline.


Minor correction, bats have two attacks. Sweeping and backhanded. It can attack and drain your backhanded blocks while ignoring jumps. Backhanded attacks seem to be favored more.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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